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depth

4.x
Simple World Normal from Depth
Spatial2

Simple World Normal from Depth

GLES3
4.x
Mesh Blend – Alpha Blend – Soft Particles – Blend between water and ground
Spatial1

Mesh Blend – Alpha Blend – Soft Particles – Blend between water and ground

4.x
Depth based fade (Fog of war)
Spatial24

Depth based fade (Fog of war)

GLES3
4.x
Portal Card (N64 entrance)
Spatial428

Portal Card (N64 entrance)

4.x
Water with foam and depth
Spatial10

Water with foam and depth

Distance Gradient Fog 4.3+
Spatial33

Distance Gradient Fog 4.3+

GLES3
Outline Shader (for stylized games)
Spatial456

Outline Shader (for stylized games)

Per-Object Sobel Edge Detection Shader
Spatial225

Per-Object Sobel Edge Detection Shader

Depth-Based Outline Shader
Spatial243

Depth-Based Outline Shader

4.x
depth to WorldSpacePosition(4.3+)
Spatial10

depth to WorldSpacePosition(4.3+)

4.x
depth to ViewSpacePosition(4.3+)
Spatial4

depth to ViewSpacePosition(4.3+)

4.x
linear depth (4.3+)
Spatial19

linear depth (4.3+)

GLES2
GLES3
4.x
Fullscreen Raymarching with Depth Check
Spatial55

Fullscreen Raymarching with Depth Check

4.x
Depth adjustment for Clipping protection
Spatial19

Depth adjustment for Clipping protection

Depth based Tilt-shift
Spatial238

Depth based Tilt-shift

GLES3
4.x
Linear Depth/Depth Fog
Spatial312

Linear Depth/Depth Fog

Normal-based Edge Detection with Sobel Operator -Screenspace
Spatial29

Normal-based Edge Detection with Sobel Operator -Screenspace

Extrude 2D Texture in 3D
Spatial734

Extrude 2D Texture in 3D

Depth-based Edge Detection with Sobel Operator – Screenspace
Spatial7

Depth-based Edge Detection with Sobel Operator – Screenspace

Dynamic Depth of Field
Spatial224

Dynamic Depth of Field

4.x
Post-Process Outline (Depth/Normal)
Spatial924

Post-Process Outline (Depth/Normal)

Move object’s DEPTH value relative to camera
Spatial6

Move object’s DEPTH value relative to camera

4.x
Depth Modulated Pixel Outline in Screen Space
Spatial838

Depth Modulated Pixel Outline in Screen Space

GLES3
3D Edge Detection Shader (Borderlands-Style)
Spatial568

3D Edge Detection Shader (Borderlands-Style)

GLES3
Raymarching with depth writting
Spatial116

Raymarching with depth writting

GLES3
Parallax Ice | Depth effect
Spatial484

Parallax Ice | Depth effect

GLES2
Variable Blur – Works with parallax layers
Canvas item230

Variable Blur – Works with parallax layers

GLES2
GLES3
2D Light Z-Depth
Canvas item243

2D Light Z-Depth

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