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4.x
Spatial
3
Water with foam and depth
Spatial
9
Distance Gradient Fog 4.3+
GLES3
Spatial
2
11
Outline Shader (for stylized games)
Spatial
1
14
Per-Object Sobel Edge Detection Shader
Spatial
2
31
Depth-Based Outline Shader
4.x
Spatial
8
depth to WorldSpacePosition(4.3+)
4.x
Spatial
4
depth to ViewSpacePosition(4.3+)
4.x
Spatial
15
linear depth (4.3+)
GLES2
GLES3
4.x
Spatial
5
4
Fullscreen Raymarching with Depth Check
4.x
Spatial
1
8
Depth adjustment for Clipping protection
Spatial
2
33
Depth based Tilt-shift
GLES3
4.x
Spatial
3
11
Linear Depth/Depth Fog
Spatial
25
Normal-based Edge Detection with Sobel Operator -Screenspace
Spatial
3
29
Extrude 2D Texture in 3D
Spatial
5
Depth-based Edge Detection with Sobel Operator – Screenspace
Spatial
2
22
Dynamic Depth of Field
4.x
Spatial
9
21
Post-Process Outline (Depth/Normal)
Spatial
6
Move object’s DEPTH value relative to camera
4.x
Spatial
8
37
Depth Modulated Pixel Outline in Screen Space
GLES3
Spatial
4
63
3D Edge Detection Shader (Borderlands-Style)
GLES3
Spatial
1
16
Raymarching with depth writting
GLES3
Spatial
3
76
Parallax Ice | Depth effect
GLES2
Canvas item
2
29
Variable Blur – Works with parallax layers
GLES2
GLES3
Canvas item
2
40
2D Light Z-Depth
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