Skip to content
Home
Shaders
Snippets
Upload shader
Account
Edit profile
My shaders
Bookmarks
Search
Toggle Menu
depth
4.x
Spatial
2
Simple World Normal from Depth
GLES3
4.x
Spatial
1
Mesh Blend – Alpha Blend – Soft Particles – Blend between water and ground
4.x
Spatial
2
4
Depth based fade (Fog of war)
GLES3
4.x
Spatial
4
28
Portal Card (N64 entrance)
4.x
Spatial
10
Water with foam and depth
Spatial
33
Distance Gradient Fog 4.3+
GLES3
Spatial
4
56
Outline Shader (for stylized games)
Spatial
2
25
Per-Object Sobel Edge Detection Shader
Spatial
2
43
Depth-Based Outline Shader
4.x
Spatial
10
depth to WorldSpacePosition(4.3+)
4.x
Spatial
4
depth to ViewSpacePosition(4.3+)
4.x
Spatial
19
linear depth (4.3+)
GLES2
GLES3
4.x
Spatial
5
5
Fullscreen Raymarching with Depth Check
4.x
Spatial
1
9
Depth adjustment for Clipping protection
Spatial
2
38
Depth based Tilt-shift
GLES3
4.x
Spatial
3
12
Linear Depth/Depth Fog
Spatial
29
Normal-based Edge Detection with Sobel Operator -Screenspace
Spatial
7
34
Extrude 2D Texture in 3D
Spatial
7
Depth-based Edge Detection with Sobel Operator – Screenspace
Spatial
2
24
Dynamic Depth of Field
4.x
Spatial
9
24
Post-Process Outline (Depth/Normal)
Spatial
6
Move object’s DEPTH value relative to camera
4.x
Spatial
8
38
Depth Modulated Pixel Outline in Screen Space
GLES3
Spatial
5
68
3D Edge Detection Shader (Borderlands-Style)
GLES3
Spatial
1
16
Raymarching with depth writting
GLES3
Spatial
4
84
Parallax Ice | Depth effect
GLES2
Canvas item
2
30
Variable Blur – Works with parallax layers
GLES2
GLES3
Canvas item
2
43
2D Light Z-Depth
Scroll to top
Scroll to top
Home
Shaders
Snippets
FAQ
About
Toggle Menu Close
Search for:
Search