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depth
Spatial
31
Black Tunnel Shader
Canvas item
3
SAI-like Color Adjustments
Spatial
14
Improved Censor Shader
GLES3
Spatial
4
201
Parallax mapping
Spatial
8
Simple World Normal from Depth
GLES3
4.x
Spatial
1
Mesh Blend – Alpha Blend – Soft Particles – Blend between water and ground
4.x
Spatial
2
6
Depth based fade (Fog of war)
GLES3
4.x
Spatial
5
44
Portal Card (N64 entrance)
4.x
Spatial
11
Water with foam and depth
Spatial
49
Distance Gradient Fog 4.3+
GLES3
Spatial
5
68
Outline Shader (for stylized games)
Spatial
2
30
Per-Object Sobel Edge Detection Shader
Spatial
2
50
Depth-Based Outline Shader
4.x
Spatial
10
depth to WorldSpacePosition(4.3+)
4.x
Spatial
4
depth to ViewSpacePosition(4.3+)
4.x
Spatial
21
linear depth (4.3+)
GLES2
GLES3
4.x
Spatial
5
7
Fullscreen Raymarching with Depth Check
4.x
Spatial
1
10
Depth adjustment for Clipping protection
Spatial
2
44
Depth based Tilt-shift
GLES3
4.x
Spatial
3
13
Linear Depth/Depth Fog
Spatial
32
Normal-based Edge Detection with Sobel Operator -Screenspace
Spatial
7
39
Extrude 2D Texture in 3D
Spatial
8
Depth-based Edge Detection with Sobel Operator – Screenspace
Spatial
2
27
Dynamic Depth of Field
4.x
Spatial
9
28
Post-Process Outline (Depth/Normal)
Spatial
6
Move object’s DEPTH value relative to camera
4.x
Spatial
8
38
Depth Modulated Pixel Outline in Screen Space
GLES3
Spatial
5
74
3D Edge Detection Shader (Borderlands-Style)
GLES3
Spatial
1
16
Raymarching with depth writting
GLES3
Spatial
4
90
Parallax Ice | Depth effect
GLES2
Canvas item
2
32
Variable Blur – Works with parallax layers
GLES2
GLES3
Canvas item
2
46
2D Light Z-Depth
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