3DSprite 3Der or smth
ive used this site a lot so i thought hey- lets share some of my code.
Shader code
shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_burley, specular_schlick_ggx;
uniform sampler2D texture_albedo : source_color, filter_nearest;
uniform float tilt_angle_degrees : hint_range(0.0, 45.0) = 12.0;
uniform float tilt_speed : hint_range(0.1, 10.0) = 3.0;
uniform float instance_phase_randomness : hint_range(0.0, 1.0) = 1.0;
void vertex() {
// Calculate unique phase offset using node position
float phase_offset = NODE_POSITION_WORLD.x * 12.9898 + NODE_POSITION_WORLD.z * 78.233;
float phase = sin(TIME * tilt_speed + phase_offset * instance_phase_randomness);
float angle = radians(tilt_angle_degrees) * phase;
float cos_a = cos(angle);
float sin_a = sin(angle);
mat2 rot_matrix = mat2(
vec2(cos_a, -sin_a),
vec2(sin_a, cos_a)
);
float height_factor = VERTEX.y + 0.5;
VERTEX.xy = mix(VERTEX.xy, rot_matrix * VERTEX.xy, clamp(height_factor, 0.0, 1.0));
}
void fragment() {
vec4 albedo_tex = texture(texture_albedo, UV);
ALBEDO = albedo_tex.rgb;
ALPHA = albedo_tex.a;
ALPHA_SCISSOR_THRESHOLD = 0.5;
}
// See SiKoRa on itch.io!

Mein Gott…it’s adorable
no way your the eye guy, man i love that shader.