I’ve been making projects in Godot for quite some time now. I just love it! Having spent many hours in other popular engines, in Godot everything just feels natural and easy to work with. Everything, except for shaders. This is not Godot’s fault, shaders are hard to get your head around when starting out.
For my own projects, I’ve spent countless hours browsing the internet for examples and tutorials on how to make something glow or how to distort a sprite. The idea with Godot Shaders is to make that browsing experience better and to offer a natural place to start when you need shader help. A large library where anyone can post their shader for others to use, modify and learn from. All shaders here are free under CC0, MIT or GNU GPLv.3 license.
Yes, shaders are hard. But with some help from those who do master them, we can all make our games look beautiful!
Do you have a shader to share, get started now by submitting it to the library.