2D Grid

Final version of 2D grids. Have fun with these uniforms ๐Ÿ™‚

The grid will keep ratio, no matter what the screen ratio is.

What you should do is to keep the `size` parameter equals to the actual size of the node who use the shader.

Visual shader version is in the image.

Shader code
shader_type canvas_item;
render_mode blend_mix;

uniform vec2 size = vec2(1280.0, 720.0);
uniform float line_width : hint_range(0, 1) = 0.1;
uniform vec2 offset = vec2(0.0, 0.0);
uniform float grid_size = 16.0;

void fragment() {
	vec2 uv = (offset / size) + UV;
	vec2 r = mod(size * uv, vec2(grid_size));
	vec2 lines = smoothstep(1.0 - line_width, 1, r / vec2(grid_size));
	float alpha = dot(lines, vec2(1.0, 1.0));
	COLOR.a = alpha;
}
Tags
2d, grid
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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Grid shader tutorial

Simple World Triplanar Grid (Allows Transparency)

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Sineol
Sineol
7 months ago

Amazing Shader. Very modular, perfect for my game ๐Ÿ™‚