3D burn dissolve
A dissolve shader with a burn effect for 3D models. Add a SimplexNoise to Dissolve Texture
This shader comes fromĀ GD Quest’s library of free shaders.
Shader code
shader_type spatial;
render_mode depth_draw_alpha_prepass, cull_disabled;
uniform vec4 albedo : hint_color;
uniform sampler2D texture_albedo : hint_albedo;
uniform vec4 emission_color : hint_color = vec4(1);
uniform float emission_amount;
uniform sampler2D dissolve_texture;
uniform float burn_size : hint_range(0,2);
uniform float dissolve_amount : hint_range(0,1);
void fragment() {
vec4 albedo_tex = texture(texture_albedo,UV);
ALBEDO = albedo.rgb * albedo_tex.rgb;
float sample = texture(dissolve_texture, UV).r;
float emission_value = 1.0 - smoothstep(dissolve_amount, dissolve_amount + burn_size, sample);
EMISSION = vec3(emission_value * emission_amount * emission_color.rgb);
ALPHA = smoothstep(dissolve_amount - burn_size, dissolve_amount, sample);
}