Capsule Toy
Simple capsule toy shader with color uniform.
Shader code
shader_type spatial;
render_mode blend_mix, cull_disabled, depth_prepass_alpha;
uniform vec4 solid_color : source_color = vec4(1.0, 0.3, 0.3, 1.0);
uniform vec4 transparent_color : source_color = vec4(0.15, 0.55, 1.0, 1.0);
uniform float transparent_alpha : hint_range(0.0, 1.0) = 0.3;
varying float local_y;
void vertex() {
local_y = VERTEX.y;
}
void fragment() {
float split = step(0.0, local_y);
ALBEDO = mix(transparent_color.rgb, solid_color.rgb, split);
ALPHA = mix(0.3, 1.0, split);
}
