Normal map 2D

Shader code
shader_type canvas_item;
render_mode blend_mix;

uniform sampler2D Normal_map : hint_normal, filter_nearest, repeat_disable;

void fragment() {
	vec4 n_out4p0;
// Texture2D:4
	n_out4p0 = texture(Normal_map, UV);

// Output:0
	NORMAL_MAP = vec3(;
	NORMAL_MAP_DEPTH = n_out4p0.x;

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Related shaders

Tile Map

Deep Map Effect

World Normal Mix Shader

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