Rainbow

Simple rainbow shader I made a while ago

Shader code
shader_type spatial;
render_mode unshaded;

uniform float density: hint_range(0.0, 10.0) = 0.25;
uniform float speed: hint_range(0.0, 10.0) = 1.0;

varying vec3 _vertex;

vec3 hsv2rgb(vec3 c) {
	vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
	vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
	return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}

void vertex(){
	_vertex = VERTEX;
}

void fragment() {
	ALBEDO = hsv2rgb(vec3(_vertex.z * density - TIME * speed, 1.0, 1.0));
}
Tags
rainbow
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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