render tunisia

سووووو شباب انا هنا  ._. 

هاد كود مصمم لعمل تعتيم علا الحواف متل الرندر في sketchfab 

Shader code
shader_type canvas_item;

uniform float outerRadius : hint_range(0.0, 5.0) = 1.0;
uniform float MainAlpha : hint_range(0.0, 1.0) = 1.0;

void fragment() {
	float x = abs(UV.x-.5)*2.0;
	float y = abs(UV.y-.5)*2.0;
	float v = (sqrt((x*x)+(y*y))/outerRadius);
	COLOR = vec4(0,0,0,v*MainAlpha);
}
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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