Simple 2D random Shake & Flash

Simple 2D random Shake & Flash

Shader code
shader_type canvas_item;

uniform float hit_effect : hint_range(0,1) = 0.0;
uniform float shake_intensity = 10.0;
uniform float flash_speed = 30.0;
uniform vec4 flash_color : source_color = vec4(1.0, 0.0, 0.0, 1.0);

float rand(vec2 co) {
    return fract(sin(dot(co, vec2(12.9898,78.233))) * 43758.5453);
}

void vertex() {
    if (hit_effect > 0.0) {
        float time = TIME * 30.0;
        vec2 random_offset = vec2(
            rand(vec2(time, 0.0)) * 2.0 - 1.0,
            rand(vec2(time, 10.0)) * 2.0 - 1.0
        );
        VERTEX += random_offset * shake_intensity * hit_effect;
    }
}

void fragment() {
    vec4 original_color = texture(TEXTURE, UV);
    
    if (hit_effect > 0.0) {
        float flash = sin(TIME * flash_speed) * 0.5 + 0.5;
        flash *= original_color.a; 
        
        vec4 final_color = mix(original_color, flash_color, flash);
        final_color = mix(original_color, final_color, hit_effect);
        final_color.a = original_color.a; 
        
        COLOR = final_color;
    } else {
        COLOR = original_color;
    }
}
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Tags
flash, Shake
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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YOUER
11 months ago

就是要这个摇晃效果!非常感谢!
That’s what I wanted! Thank you so much!