Stars shader

Hi, if you like stars just like me then you can enjoy this shader. I played with an Android device and works really fine with a GLES2 project.

Shader code
shader_type canvas_item;

uniform vec4 bg_color: hint_color;

float rand(vec2 st) {
    return fract(sin(dot(st.xy, vec2(12.9898,78.233))) * 43758.5453123);
}

void fragment() {
	float size = 100.0;
	float prob = 0.9;
	vec2 pos = floor(1.0 / size * FRAGCOORD.xy);
	float color = 0.0;
	float starValue = rand(pos);

	if (starValue > prob)
	{
		vec2 center = size * pos + vec2(size, size) * 0.5;
		float t = 0.9 + 0.2 * sin(TIME * 8.0 + (starValue - prob) / (1.0 - prob) * 45.0);
		color = 1.0 - distance(FRAGCOORD.xy, center) / (0.5 * size);
		color = color * t / (abs(FRAGCOORD.y - center.y)) * t / (abs(FRAGCOORD.x - center.x));
	}
	else if (rand(SCREEN_UV.xy / 20.0) > 0.996)
	{
		float r = rand(SCREEN_UV.xy);
		color = r * (0.85 * sin(TIME * (r * 5.0) + 720.0 * r) + 0.95);
	}
	COLOR = vec4(vec3(color),1.0) + bg_color;
}
Tags
stars background motion
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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sorequda
sorequda
3 years ago

mmh is there any way to make the stars have motion so they slowly move from left to right?

Odonty
2 years ago

Thanks you very much

dreamcaster
dreamcaster
2 years ago

Very nice 🙂

Meero
Meero
3 months ago

i’ve been trying to figure this out for so long but is there any way to make the stars biggr? (the small ones, not the bigger ones…)