Water Toon Torrent shader
Shader adapted from the link below to GDScript:
https://www.shadertoy.com/view/mtfBRr
I don’t get any credit, just posting here because it’s really beautiful.
Credits go to https://twitter.com/leondenise.
Shader code
//Original shadertoy source: https://www.shadertoy.com/view/mtfBRr
//Credits to Leon Denise
//https://leon196.github.io/
//(@leondenise): https://twitter.com/leondenise
shader_type canvas_item;
uniform vec2 R = vec2(.8, .6);
uniform float scale = 0.5;
uniform float speed = 1.0;
uniform vec3 direction = vec3(1,1,0);
uniform float distortion = 0.5;
uniform float layers = 2.;
uniform float shades = 3.;
uniform int steps = 6;
uniform vec3 tint = vec3(.459,.765,1.);
float gyroid (vec3 seed) { return dot(sin(seed),cos(seed.yzx)); }
float fbm (vec3 seed)
{
float result = 0., a = .5;
for (int i = 0; i < steps; ++i, a /= 2.) {
seed += direction * TIME*speed*.01/a;
seed.z += result*distortion;
result += gyroid(seed/a)*a;
}
return result;
}
void fragment()
{
vec2 p = (2.*UV-R)/R.y;
float shape = fbm(vec3(p*scale, 0.));
float gradient = fract(shape*layers);
float shade = round(pow(gradient, 4.)*shades)/shades;
vec3 color = mix(tint*mix(.6,.8,gradient), vec3(1), shade);
COLOR = vec4(color,1.0);
}
sure,is so beauty.