Water Toon Torrent shader

Shader adapted from the link below to GDScript:

I don’t get any credit, just posting here because it’s really beautiful.

Credits go to https://twitter.com/leondenise.

Shader code
//Original shadertoy source: https://www.shadertoy.com/view/mtfBRr
//Credits to Leon Denise
//(@leondenise): https://twitter.com/leondenise
shader_type canvas_item;

uniform vec2 R = vec2(.8, .6);
uniform float scale = 0.5;
uniform float speed = 1.0;
uniform vec3 direction = vec3(1,1,0);
uniform float distortion = 0.5;
uniform float layers = 2.;
uniform float shades = 3.;
uniform int steps = 6;

uniform vec3 tint = vec3(.459,.765,1.);

float gyroid (vec3 seed) { return dot(sin(seed),cos(seed.yzx)); }

float fbm (vec3 seed)
    float result = 0., a = .5;
    for (int i = 0; i < steps; ++i, a /= 2.) {
        seed += direction * TIME*speed*.01/a;
        seed.z += result*distortion;
        result += gyroid(seed/a)*a;
    return result;

void fragment()
    vec2 p = (2.*UV-R)/R.y;
    float shape = fbm(vec3(p*scale, 0.));
    float gradient = fract(shape*layers);
    float shade = round(pow(gradient, 4.)*shades)/shades;
    vec3 color = mix(tint*mix(.6,.8,gradient), vec3(1), shade);
    COLOR = vec4(color,1.0);
This shader is a port from an existing Shadertoy project. Shadertoy shaders are by default protected under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0) license unless anything else has been stated by the author. For more info, see our License terms.

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10 months ago

sure,is so beauty.