Wite
Shader code
shader_type canvas_item;
uniform bool active = false;
void fragment() {
vec4 previous_color = texture(TEXTURE, UV);
vec4 white_color = vec4(1.0, 1.0, 1.0, previous_color.a);
vec4 new_color = previous_color;
if (active == true)
{
new_color = white_color
}
COLOR = new_color;
}
true