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Shader code
shader_type canvas_item;

uniform bool active = false;

void fragment() {
	vec4 previous_color = texture(TEXTURE, UV);
	vec4 white_color = vec4(1.0, 1.0, 1.0, previous_color.a);
	vec4 new_color = previous_color;
	if (active == true)
	{
		new_color = white_color
	}
	COLOR = new_color;
}
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.
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Gilvano
Gilvano
1 year ago

true