السنة لهب

ملحوضة هيا ثقيلة  لكن محاولة اولة هاده يمكنك تحسينها

free.from.palastine

قناتي في اليتيوب

https://www.youtube.com/@PIRO_ONTAN

Shader code
shader_type spatial;
render_mode blend_add, cull_back, depth_prepass_alpha;

uniform sampler2D noise_tex : hint_default_black;
uniform sampler2D normal_map : hint_normal;

uniform float time_speed : hint_range(0.0, 10.0) = 1.0;

uniform vec4 color1 : source_color = vec4(1.0, 0.3, 0.0, 1.0);
uniform vec4 color2 : source_color = vec4(1.0, 1.0, 0.2, 1.0);

uniform float distortion_strength : hint_range(0.0, 1.0) = 0.15;
uniform float alpha_power : hint_range(0.1, 5.0) = 2.5;

uniform float emission_strength : hint_range(0.0, 10.0) = 4.0;
uniform float center_boost : hint_range(0.0, 2.0) = 1.0;
uniform float edge_fade : hint_range(0.0, 5.0) = 1.0;
uniform float height_sharpness : hint_range(0.1, 5.0) = 1.5;
uniform float overall_alpha : hint_range(0.0, 1.0) = 1.0;

void vertex() {
}

void fragment() {
    float t = TIME * time_speed;

    vec2 uv = UV;
    vec2 noise_uv = uv + vec2(0.0, -t * 0.5);
    float noise = texture(noise_tex, noise_uv).r;

    uv.x += (noise - 0.5) * distortion_strength;

    float flame_pos = 1.0 - uv.y;
    vec4 flame_color = mix(color1, color2, flame_pos);

    float center_curve = pow(sin(uv.x * 3.14159), edge_fade) * center_boost;
    float alpha = pow(flame_pos, height_sharpness) * center_curve * noise;
    alpha = clamp(alpha * overall_alpha, 0.0, 1.0);

    ALBEDO = flame_color.rgb;
    EMISSION = flame_color.rgb * emission_strength * center_curve;
    ALPHA = alpha;

    NORMAL_MAP = texture(normal_map, uv).rgb * 2.0 - 1.0;
}
Tags
#freepalastine #tunisia #piro # piroontan #arab
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

More from piro ontan

render tunisia

guest

0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments