2D Flag Shader

not actually mine

Shader code
shader_type canvas_item;

void fragment(){
	 vec2 distortedUV = UV;
	distortedUV.y += sin(distortedUV.x * 7.5 + TIME*2.0) * 0.05;
	COLOR = texture(TEXTURE, distortedUV);
}
Tags
2d, animation, flag
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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