2d Water Shader

This is a 2d water shader for 2d games

Shader code
shader_type canvas_item;

uniform float tile_factor = 10.0;
uniform float aspect_ratio = 0.5;

uniform vec2 time_factor = vec2(2.0, 3.0);
uniform vec2 offset_factor = vec2(5.0, 2.0);
uniform vec2 amplitude = vec2(0.05, 0.05);

void fragment() {
	vec2 tiled_uvs = UV * tile_factor;
	tiled_uvs.y *= aspect_ratio;
	
	vec2 wave_uv_offset;
	wave_uv_offset.x += sin(TIME * time_factor.x + (tiled_uvs.x + tiled_uvs.y) * offset_factor.x);
	wave_uv_offset.y += cos(TIME * time_factor.y + (tiled_uvs.x + tiled_uvs.y) * offset_factor.y);
	

	COLOR = texture(TEXTURE, tiled_uvs + wave_uv_offset * amplitude);

}
Tags
water
The shader code and all code snippets in this post are under GNU GPL v.3 license and can be used freely. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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