Carbon fiber wrap

Shader code
shader_type spatial;

const float shade = 0.1;
uniform float reflection = 1.0;
uniform float scale_control = 1.0;

void fragment(){
	float scale = scale_control * 50.0;
	
	float y = UV.y * scale;
	float x = UV.x * scale;
	int surface = int( float(int(y)) / (2.0/5.0) +x ) % 2;
	
	ALBEDO = vec3(shade, shade, shade);
	ROUGHNESS = 0.65;
	METALLIC = 0.75;
	
	if(surface == 1){
		NORMALMAP = vec3(sin(UV.x*scale*reflection*0.1), 1.0, 1.0);
	}else{
		NORMALMAP = vec3(cos(UV.y*scale*reflection*0.1), 1.0, 1.0);
	}
}
Tags
car, carbonfiber, vinyl, wrap
The shader code and all code snippets in this post are under MIT license and can be used freely. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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