Circle Pixel

from world of zero youtube: https://www.youtube.com/watch?v=RD9qvXO_Ha4

and make pixelate align center.

Shader code
shader_type canvas_item;

uniform float amount_x: hint_range(0, 128) = 8;
uniform float amount_y: hint_range(0, 128) = 8;

void fragment() {
	vec2 pos = UV;
	pos *= vec2(amount_x, amount_y);
	pos = ceil(pos);
	pos /= vec2(amount_x, amount_y);
	vec2 cellpos = pos - (0.5 / vec2(amount_x, amount_y));
	
	pos -= UV;
	pos *= vec2(amount_x, amount_y);
	pos = vec2(1.0) - pos;
	
	float dist = distance(pos, vec2(0.5));

	vec4 c = texture(TEXTURE, cellpos);
	COLOR = c * step(0.0, (0.5* c.a) - dist);
}
Tags
2d, Circle Pixel, pixel-art
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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Moritz
Moritz
5 months ago

If you want a uniform pixel size replace the second to last line with:

COLOR = c * step(0.0, 0.5 - dist);