Comic / Cell / Toon – With up to 3 inputs, soft or hard banding, rimlight

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https://github.com/frankschoeman/Godot-ComicShader

Shader code
[gd_resource type="VisualShader" format=3 uid="uid://dh22vh8mie7np"]

[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_nhkbo"]
parameter_name = "Between_Size"
hint = 1
max = 0.7
default_value_enabled = true
default_value = 0.2

[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_bd61v"]
parameter_name = "Texture_Between"
texture_type = 1

[sub_resource type="VisualShaderNodeFresnel" id="VisualShaderNodeFresnel_nhkbo"]
default_input_values = [2, false, 3, 4.695]

[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_bd61v"]
operator = 2

[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_idutx"]
parameter_name = "RimLightColor"
default_value_enabled = true
default_value = Color(1.78084e-06, 0.32612, 0.322348, 1)

[sub_resource type="VisualShaderNodeVectorFunc" id="VisualShaderNodeVectorFunc_mtfks"]
function = 2

[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_lwp2i"]
operator = 2

[sub_resource type="VisualShaderNodeSmoothStep" id="VisualShaderNodeSmoothStep_m8r81"]
default_input_values = [0, 0.22, 1, 0.335, 2, 0.5]

[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_1sk7y"]
parameter_name = "FresnelPower"
default_value_enabled = true
default_value = 3.0

[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_nhkbo"]
parameter_name = "Source_Shaded"
default_value_enabled = true
default_value = Color(0.37, 0.1406, 0.159717, 1)

[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_k3sj7"]

[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_bd61v"]
parameter_name = "Between_Transfer"
max = 0.7
default_value_enabled = true

[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_nhkbo"]
operator = 2

[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_bd61v"]
source = 5

[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_j2jvq"]
parameter_name = "Texture_Lit"
texture_type = 1

[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_idutx"]
source = 5

[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_mtfks"]
operator = 2

[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_7o6os"]
parameter_name = "Texture_Shaded"
texture_type = 1

[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_2eqbp"]
source = 5

[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_bd61v"]
parameter_name = "Source_Between"
default_value_enabled = true
default_value = Color(0.91, 0.315467, 0.182, 1)

[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_wek71"]
operator = 2

[sub_resource type="VisualShaderNodeClamp" id="VisualShaderNodeClamp_nhkbo"]
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0), 2, Vector3(1, 1, 1)]
op_type = 4

[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_j2jvq"]
parameter_name = "Light_Direction_Y"
hint = 1

[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_idutx"]

[sub_resource type="VisualShaderNodeVectorFunc" id="VisualShaderNodeVectorFunc_7o6os"]
function = 2

[sub_resource type="VisualShaderNodeVectorFunc" id="VisualShaderNodeVectorFunc_2eqbp"]
function = 2

[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_lwp2i"]
output_port_for_preview = 0
expanded_output_ports = [0]
input_name = "normal"

[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_wek71"]

[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_m8r81"]
parameter_name = "Light_Direction_X"
hint = 1

[sub_resource type="VisualShaderNodeVectorFunc" id="VisualShaderNodeVectorFunc_nhkbo"]
function = 2

[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_j2jvq"]
parameter_name = "Source_Lit"
default_value_enabled = true
default_value = Color(1, 0.67515, 0.285238, 1)

[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_bd61v"]

[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_idutx"]
parameter_name = "Light_Direction_Z"
default_value_enabled = true

[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_nhkbo"]
constant = -0.01

[sub_resource type="VisualShaderNodeIf" id="VisualShaderNodeIf_idutx"]
output_port_for_preview = 0
default_input_values = [0, 0.0, 1, 0.0, 2, 0.1, 3, Vector3(0, 0, 0), 4, Vector3(0, 0, 0), 5, Vector3(0, 0, 0)]

[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_7o6os"]

[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_2eqbp"]
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(1, 2, 2)]
operator = 1

[resource]
nodes/fragment/0/position = Vector2(700, 360)
nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_nhkbo")
nodes/fragment/2/position = Vector2(-1120, 220)
nodes/fragment/3/node = SubResource("VisualShaderNodeColorParameter_bd61v")
nodes/fragment/3/position = Vector2(-880, -840)
nodes/fragment/4/node = SubResource("VisualShaderNodeColorParameter_j2jvq")
nodes/fragment/4/position = Vector2(-1160, -380)
nodes/fragment/5/node = SubResource("VisualShaderNodeIf_idutx")
nodes/fragment/5/position = Vector2(160, 520)
nodes/fragment/7/node = SubResource("VisualShaderNodeVectorOp_7o6os")
nodes/fragment/7/position = Vector2(-1040, 580)
nodes/fragment/8/node = SubResource("VisualShaderNodeVectorOp_2eqbp")
nodes/fragment/8/position = Vector2(-800, 860)
nodes/fragment/10/node = SubResource("VisualShaderNodeFloatParameter_nhkbo")
nodes/fragment/10/position = Vector2(-200, 1120)
nodes/fragment/11/node = SubResource("VisualShaderNodeTexture2DParameter_bd61v")
nodes/fragment/11/position = Vector2(-880, -1240)
nodes/fragment/12/node = SubResource("VisualShaderNodeFresnel_nhkbo")
nodes/fragment/12/position = Vector2(-1260, 1900)
nodes/fragment/13/node = SubResource("VisualShaderNodeVectorOp_bd61v")
nodes/fragment/13/position = Vector2(-480, 1620)
nodes/fragment/14/node = SubResource("VisualShaderNodeColorParameter_idutx")
nodes/fragment/14/position = Vector2(-820, 2020)
nodes/fragment/15/node = SubResource("VisualShaderNodeVectorFunc_mtfks")
nodes/fragment/15/position = Vector2(-480, 1360)
nodes/fragment/16/node = SubResource("VisualShaderNodeVectorOp_lwp2i")
nodes/fragment/16/position = Vector2(-200, 1560)
nodes/fragment/18/node = SubResource("VisualShaderNodeSmoothStep_m8r81")
nodes/fragment/18/position = Vector2(-840, 1740)
nodes/fragment/19/node = SubResource("VisualShaderNodeFloatParameter_1sk7y")
nodes/fragment/19/position = Vector2(-1600, 1940)
nodes/fragment/21/node = SubResource("VisualShaderNodeVectorOp_k3sj7")
nodes/fragment/21/position = Vector2(440, 460)
nodes/fragment/22/node = SubResource("VisualShaderNodeFloatParameter_bd61v")
nodes/fragment/22/position = Vector2(-220, 840)
nodes/fragment/23/node = SubResource("VisualShaderNodeVectorOp_nhkbo")
nodes/fragment/23/position = Vector2(-280, -780)
nodes/fragment/24/node = SubResource("VisualShaderNodeTexture_bd61v")
nodes/fragment/24/position = Vector2(-520, -980)
nodes/fragment/25/node = SubResource("VisualShaderNodeTexture2DParameter_j2jvq")
nodes/fragment/25/position = Vector2(-880, -600)
nodes/fragment/26/node = SubResource("VisualShaderNodeTexture_idutx")
nodes/fragment/26/position = Vector2(-520, -340)
nodes/fragment/27/node = SubResource("VisualShaderNodeVectorOp_mtfks")
nodes/fragment/27/position = Vector2(-280, -140)
nodes/fragment/28/node = SubResource("VisualShaderNodeTexture2DParameter_7o6os")
nodes/fragment/28/position = Vector2(-860, -80)
nodes/fragment/29/node = SubResource("VisualShaderNodeTexture_2eqbp")
nodes/fragment/29/position = Vector2(-500, 180)
nodes/fragment/30/node = SubResource("VisualShaderNodeVectorOp_wek71")
nodes/fragment/30/position = Vector2(-260, 380)
nodes/fragment/31/node = SubResource("VisualShaderNodeClamp_nhkbo")
nodes/fragment/31/position = Vector2(180, 1380)
nodes/fragment/32/node = SubResource("VisualShaderNodeFloatParameter_j2jvq")
nodes/fragment/32/position = Vector2(-1640, 1160)
nodes/fragment/33/node = SubResource("VisualShaderNodeMix_idutx")
nodes/fragment/33/position = Vector2(-1360, 1040)
nodes/fragment/34/node = SubResource("VisualShaderNodeVectorFunc_7o6os")
nodes/fragment/34/position = Vector2(-1620, 960)
nodes/fragment/35/node = SubResource("VisualShaderNodeVectorFunc_2eqbp")
nodes/fragment/35/position = Vector2(-1600, 800)
nodes/fragment/36/node = SubResource("VisualShaderNodeInput_lwp2i")
nodes/fragment/36/position = Vector2(-2080, 860)
nodes/fragment/37/node = SubResource("VisualShaderNodeMix_wek71")
nodes/fragment/37/position = Vector2(-1340, 620)
nodes/fragment/38/node = SubResource("VisualShaderNodeFloatParameter_m8r81")
nodes/fragment/38/position = Vector2(-1820, 520)
nodes/fragment/39/node = SubResource("VisualShaderNodeVectorFunc_nhkbo")
nodes/fragment/39/position = Vector2(-1600, 1440)
nodes/fragment/40/node = SubResource("VisualShaderNodeMix_bd61v")
nodes/fragment/40/position = Vector2(-1340, 1480)
nodes/fragment/41/node = SubResource("VisualShaderNodeFloatParameter_idutx")
nodes/fragment/41/position = Vector2(-1620, 1640)
nodes/fragment/43/node = SubResource("VisualShaderNodeFloatConstant_nhkbo")
nodes/fragment/43/position = Vector2(440, 260)
nodes/fragment/connections = PackedInt32Array(7, 0, 8, 0, 10, 0, 5, 2, 12, 0, 18, 2, 19, 0, 12, 3, 14, 0, 13, 1, 5, 0, 21, 0, 22, 0, 5, 1, 11, 0, 24, 2, 24, 0, 23, 0, 3, 0, 23, 1, 23, 0, 5, 3, 25, 0, 26, 2, 26, 0, 27, 0, 28, 0, 29, 2, 29, 0, 30, 0, 4, 0, 27, 1, 27, 0, 5, 4, 2, 0, 30, 1, 30, 0, 5, 5, 31, 0, 21, 1, 8, 0, 15, 0, 8, 0, 5, 0, 16, 0, 31, 0, 38, 0, 37, 2, 36, 1, 37, 0, 35, 0, 37, 1, 32, 0, 33, 2, 34, 0, 33, 1, 36, 1, 35, 0, 36, 2, 34, 0, 36, 2, 33, 0, 41, 0, 40, 2, 39, 0, 40, 1, 36, 3, 39, 0, 36, 3, 40, 0, 40, 0, 8, 1, 33, 0, 7, 1, 37, 0, 7, 0, 18, 0, 13, 0, 15, 0, 16, 0, 13, 0, 16, 1, 43, 0, 0, 0, 21, 0, 0, 5)
Live Preview
Tags
cartoon, cell, comic, godot4, stylized, toon
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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