Foliage animation

Animate your backgrounds tree, or grass, with X, Y movement and global wind waves.

Shader code
shader_type canvas_item;

uniform float x_intensity = 3.0;
uniform float y_intensity = 0.5;
uniform float offset = 0.0;
uniform float speed : hint_range(0, 20) = 2.0;
uniform float wave_frequency : hint_range(0, 100) = 20;
uniform float wave_length : hint_range(50, 800) = 200.0;

void fragment() {
	vec2 real_uv = vec2(UV.x, UV.y);
	
	vec2 vecToBottom = vec2(1, 1) - UV.y; 
	float distToBottom = length(vecToBottom);
	
	float final_speed = TIME * (speed / 4.0) + offset;
	
	float time_var = (cos(final_speed) * cos(final_speed * 4.0) * cos(final_speed * 2.0))/(200.0);
	float time_var2 = (cos(final_speed) * cos(final_speed * 6.0) * cos(final_speed * 2.0))/(200.0);
	
	float wave_from_x = (cos(real_uv.x * 100.0)/1000.0);
	float wave_large_from_x = cos(TIME + (real_uv.x * wave_frequency))/wave_length;
	
	float wave_from_y = (cos(real_uv.y * 99000.0)/90000.0);
	
	float new_x = real_uv.x + time_var * (distToBottom * x_intensity) + wave_from_x + (wave_large_from_x);
	float new_y = real_uv.y + time_var2 * (distToBottom * y_intensity);
	
	vec2 new_uv1 = vec2(new_x, new_y);
	vec4 new_texture = texture(TEXTURE, new_uv1);
	
	if(new_texture.rgb != vec3(1,1,1)){
		COLOR.rgba = new_texture.rgba;
	}
}
Tags
animation, movement, time, wind
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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