Hue Saturation Value Alpha shift

Make a shader to change color like in photoshop.

Godot 4.4

CC0 license

Shader code
// Luan Ha Trong 2025 //

shader_type canvas_item;

uniform float hue_shift_deg : hint_range(-360.0, 360.0) = 0.0;
uniform float saturation : hint_range(0.0, 2.0) = 1.0;
uniform float value : hint_range(0.0, 2.0) = 1.0;
uniform float alpha : hint_range(0.0, 1.0) = 1.0;

vec3 rgb2hsv(vec3 c) {
    vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
    vec4 p = mix(vec4(c.bg, K.wz),
                 vec4(c.gb, K.xy),
                 step(c.b, c.g));
    vec4 q = mix(vec4(p.xyw, c.r),
                 vec4(c.r, p.yzx),
                 step(p.x, c.r));

    float d = q.x - min(q.w, q.y);
    float e = 1.0e-10;
    return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)),
                d / (q.x + e),
                q.x);
}

vec3 hsv2rgb(vec3 c) {
    vec3 rgb = clamp(abs(mod(c.x * 6.0 + vec3(0.0, 4.0, 2.0),
                             6.0) - 3.0) - 1.0,
                     0.0,
                     1.0);
    return c.z * mix(vec3(1.0), rgb, c.y);
}

void fragment() {
    vec4 col = texture(TEXTURE, UV);
    vec3 hsv = rgb2hsv(col.rgb);


    float hue_shift = hue_shift_deg / 360.0;

    hsv.x = mod(hsv.x + hue_shift, 1.0);
    hsv.y *= saturation;
    hsv.z *= value;

    col.rgb = hsv2rgb(hsv);
    col.a *= alpha;
    COLOR = col;
}
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Tags
alpha, hue, saturation, value
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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