Hue Saturation Value Alpha shift
Make a shader to change color like in photoshop.
Godot 4.4
CC0 license
Shader code
// Luan Ha Trong 2025 //
shader_type canvas_item;
uniform float hue_shift_deg : hint_range(-360.0, 360.0) = 0.0;
uniform float saturation : hint_range(0.0, 2.0) = 1.0;
uniform float value : hint_range(0.0, 2.0) = 1.0;
uniform float alpha : hint_range(0.0, 1.0) = 1.0;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz),
vec4(c.gb, K.xy),
step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r),
vec4(c.r, p.yzx),
step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)),
d / (q.x + e),
q.x);
}
vec3 hsv2rgb(vec3 c) {
vec3 rgb = clamp(abs(mod(c.x * 6.0 + vec3(0.0, 4.0, 2.0),
6.0) - 3.0) - 1.0,
0.0,
1.0);
return c.z * mix(vec3(1.0), rgb, c.y);
}
void fragment() {
vec4 col = texture(TEXTURE, UV);
vec3 hsv = rgb2hsv(col.rgb);
float hue_shift = hue_shift_deg / 360.0;
hsv.x = mod(hsv.x + hue_shift, 1.0);
hsv.y *= saturation;
hsv.z *= value;
col.rgb = hsv2rgb(hsv);
col.a *= alpha;
COLOR = col;
}




