i made the worst shader ever

this is crazy

Shader code

shader_type spatial;


void vertex() {
	float dicentre = length(VERTEX.xz);
	VERTEX.y += sin(TIME*dicentre) * PI;
}
void fragment() {
	ALBEDO = vec3(0,0,1);
	METALLIC = 1.0;
	ROUGHNESS = 0.3;
}
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Tags
deformation
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tentabrobpy
1 hour ago

I like it a lot