Let it snow!!!

From shadertoy to Godot shader. It works for GLES2 and Android devices!

Shader code
shader_type canvas_item;

uniform float width : hint_range(0.0, 1.0) = 0.5;
uniform float speed : hint_range(0.0, 10.0) = 0.5;
uniform int num_of_layers = 5;

void fragment() {
	mat3 p = mat3(vec3(13.323122,23.5112,21.71123), vec3(21.1212,28.7312,11.9312), vec3(21.8112,14.7212,61.3934));
	vec2 uv = SCREEN_UV;
	vec3 acc = vec3(0.1);
	float dof = 5.0 * sin(TIME * 0.1);
	for (int i = 0; i < num_of_layers; i++) {
		float fi = float(i);
		vec2 q = uv * (1.0 + fi * 0.5);
		q += vec2(q.y * (width * mod(fi * 7.238917, 1.0) - width * 0.5), speed * TIME / (1.0 + fi * 0.5 * 0.03));
		vec3 n = vec3(floor(q), 31.189 + fi);
		vec3 m = floor(n) * 0.00001 + fract(n);
		vec3 mp = (31415.9 + m) / fract(p * m);
		vec3 r = fract(mp);
		vec2 s = abs(mod(q, 1.0) - 0.5 + 0.9 * r.xy - 0.45);
		s += 0.01 * abs(2.0 * fract(10.0 * q.yx) - 1.0); 
		float d = 0.6 * max(s.x - s.y, s.x + s.y) + max(s.x, s.y) - 0.01;
		float edge = 0.005 + 0.05 * min(0.5 * abs(fi - 5.0 - dof), 1.0);
		acc += vec3(smoothstep(edge, -edge, d) * (r.x / (1.0 + 0.02 * fi * 0.5)));
	}
	COLOR = vec4(vec3(acc), 1.0);
}
Tags
Snow
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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