Morrowind Enchanted Item Sheen
A simple recreation of the Morrowind effect that Enchanted Items have. That kind of ‘plastic wrap’ sheen and shimmer.
To use: create a shader material .tres file and set your material_overlay to the material.
Shader code
shader_type spatial;
render_mode blend_add, depth_prepass_alpha, cull_back;
uniform sampler2D noise_tex;
uniform float noise_scale = 2.0;
uniform float noise_speed = 0.5;
uniform vec4 tint_color : source_color = vec4(0.283, 0.423, 1.0, 1.0);
uniform float fresnel_strength = 2.0;
uniform float sheen_intensity = 1.5;
void fragment() {
vec2 uv = UV * noise_scale;
uv += TIME * noise_speed;
float noise = texture(noise_tex, uv).r;
float fresnel = pow(1.0 - dot(NORMAL, VIEW), fresnel_strength);
float magic_mask = fresnel * (0.5 + noise * 0.5);
magic_mask *= 0.9 + sin(TIME * 2.0) * 0.1;
ALBEDO = tint_color.rgb * magic_mask * sheen_intensity;
ALPHA = magic_mask;
}




