Moving Rainbow Gradient (GD 4.0)

I DID NOT WRITE IT, I just modified it and made it compatible with version 4.0 of Godot, I noticed that in version 4.0 it did not work, the original code can be found HERE.

Shader code
shader_type canvas_item;

uniform float strength: hint_range(0., 1.) = 0.3;
uniform float speed: hint_range(0., 10.) = 0.5;
uniform float angle: hint_range(0., 360.) = 0.;

void fragment() {
	float hue = UV.x * cos(radians(angle)) - UV.y * sin(radians(angle));
	hue = fract(hue + fract(TIME  * speed));
	float x = 1. - abs(mod(hue / (1./ 6.), 2.) - 1.);
	vec3 rainbow;
	if(hue < 1./6.){
		rainbow = vec3(1., x, 0.);
	} else if (hue < 1./3.) {
		rainbow = vec3(x, 1., 0);
	} else if (hue < 0.5) {
		rainbow = vec3(0, 1., x);
	} else if (hue < 2./3.) {
		rainbow = vec3(0., x, 1.);
	} else if (hue < 5./6.) {
		rainbow = vec3(x, 0., 1.);
	} else {
		rainbow = vec3(1., 0., x);
	}
	vec4 color = texture(TEXTURE, UV);
	COLOR = mix(color, vec4(rainbow, color.a), strength);
}
Tags
#gradient #moving #rainbow
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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