Scratch color effect
Acts just like the color effect from Scratch.
NOTICE: This shader was made using a visual shader, so I apologize for the cyptic variable names
Shader code
shader_type canvas_item;
render_mode blend_mix;
uniform float amount = 0;
void fragment() {
// Input:2
vec4 n_out2p0 = COLOR;
vec3 n_out3p0;
// ColorFunc:3
{
vec3 c = vec3(n_out2p0.xyz);
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
n_out3p0 = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
// VectorDecompose:4
float n_out4p0 = n_out3p0.x;
float n_out4p1 = n_out3p0.y;
float n_out4p2 = n_out3p0.z;
// FloatParameter:6
float n_out6p0 = amount;
// FloatOp:9
float n_in9p1 = 200.00000;
float n_out9p0 = n_out6p0 / n_in9p1;
// FloatOp:5
float n_out5p0 = n_out4p0 + n_out9p0;
// VectorCompose:7
vec3 n_out7p0 = vec3(n_out5p0, n_out4p1, n_out4p2);
vec3 n_out8p0;
// ColorFunc:8
{
vec3 c = n_out7p0;
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
n_out8p0 = c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
// Output:0
COLOR.rgb = n_out8p0;
}