Simple Blur

A super simple blur effect.

Use lod variable to regulate strength.

Shader code
shader_type canvas_item;

uniform float lod: hint_range(0.0, 5) = 0.0;

void fragment(){
	vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV, lod);
	COLOR = color;
}
Tags
2d, blur, simple
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

Related shaders

Variable Blur – Works with parallax layers

Simple 2d transition

Simple 2D dissolve

guest
0 Comments
Inline Feedbacks
View all comments