TV noise effect

Simple TV noise effect.

Got it from here:

Shader code
shader_type canvas_item;

uniform float amount = 40.0;

void fragment() {
	vec2 uv = UV*0.05;
	float a = fract(sin(dot(UV, vec2(12.9898, 78.233) * TIME)) * 438.5453) * 1.9;
	vec4 col = texture(TEXTURE, UV);
	col.a *= pow(a, amount);
	COLOR.a = col.a;
CRT, noise, Static
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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11 months ago

nice noice