WHOLESOME VIBES

SHADER CAN BE ATTACHED TO A COLOR RECT ON CANVAS LAYER WHO COVERS FULL SCREEN 

Shader code
shader_type canvas_item;

// This line fixes the error for Godot 4
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;

uniform float brightness : hint_range(0.8, 1.5) = 1.08;
uniform float saturation : hint_range(0.8, 1.6) = 1.25;
uniform float vignette : hint_range(0.0, 0.6) = 0.25;
uniform float grain : hint_range(0.0, 0.08) = 0.018;

float rand(vec2 uv) {
    return fract(sin(dot(uv, vec2(12.9898, 78.233))) * 43758.5453);
}

void fragment() {
    // Now that SCREEN_TEXTURE is defined above, this line will work
    vec4 col = texture(SCREEN_TEXTURE, SCREEN_UV);
    
    // Boost brightness + saturation for wholesome vibrant look
    vec3 gray = vec3(dot(col.rgb, vec3(0.299, 0.587, 0.114)));
    col.rgb = mix(gray, col.rgb, saturation);
    col.rgb *= brightness;
    
    // Soft cozy vignette
    vec2 uv = SCREEN_UV * 2.0 - 1.0;
    float vig = 1.0 - dot(uv, uv) * vignette;
    col.rgb *= vig;
    
    // Very light warm grain
    float noise = rand(SCREEN_UV + TIME) * 2.0 - 1.0;
    col.rgb += noise * grain;
    
    COLOR = col;
}
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The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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