This shader will draw your 3d models into wireframes.

Shader code
shader_type spatial;
render_mode unshaded,wireframe,cull_disabled;

uniform vec4 albedo : source_color = vec4(0.0,0.0,0.0,1.0);
uniform float outline_width : hint_range(0.0, 10.0, 0.1) = 3.0;

void vertex() {
	vec4 clip_position = PROJECTION_MATRIX * (MODELVIEW_MATRIX * vec4(VERTEX, 1.0));
	vec3 clip_normal = mat3(PROJECTION_MATRIX) * (mat3(MODELVIEW_MATRIX) * NORMAL);
	vec2 offset = normalize(clip_normal.xy) / VIEWPORT_SIZE * 
		clip_position.w * outline_width * 2.0;
	clip_position.xy += offset;
	POSITION = clip_position;

void fragment() {
	ALBEDO = albedo.rgb;
wire frame, wireframe
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

More from SuperDoomKing

Player Proximity Invisibility

Related shaders

Wireframe Shader (Godot 4.0)

Notify of

Inline Feedbacks
View all comments