Wireframe
This shader will draw your 3d models into wireframes.
Shader code
shader_type spatial;
render_mode unshaded,wireframe,cull_disabled;
uniform vec4 albedo : source_color = vec4(0.0,0.0,0.0,1.0);
uniform float outline_width : hint_range(0.0, 10.0, 0.1) = 3.0;
void vertex() {
vec4 clip_position = PROJECTION_MATRIX * (MODELVIEW_MATRIX * vec4(VERTEX, 1.0));
vec3 clip_normal = mat3(PROJECTION_MATRIX) * (mat3(MODELVIEW_MATRIX) * NORMAL);
vec2 offset = normalize(clip_normal.xy) / VIEWPORT_SIZE *
clip_position.w * outline_width * 2.0;
clip_position.xy += offset;
POSITION = clip_position;
}
void fragment() {
ALBEDO = albedo.rgb;
}