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Shader code
shader_type canvas_item;

uniform bool active = false;

void fragment() {
	vec4 previous_color = texture(TEXTURE, UV);
	vec4 white_color = vec4(1.0, 1.0, 1.0, previous_color.a);
	vec4 new_color = previous_color;
	if (active == true)
	{
		new_color = white_color
	}
	COLOR = new_color;
}
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