3D Flags

A simple 3D flag shader.

Make sure to set up the mesh using the screenshots.

Shader code
shader_type spatial;

render_mode cull_disabled;

uniform sampler2D Texture:source_color,filter_nearest;


group_uniforms Wave;
uniform float Wave_Speed = 5.0;
uniform float Wave_Size = 0.1;
uniform float Wave_Repeat = 5.0;
uniform sampler2D Wave_Power_Texture:source_color;


group_uniforms Rotation;
uniform float Rotate_Deg ;




vec2 rotate_uv(vec2 uv, float deg) {
	float rad = radians(deg);
	mat2 rot = mat2(vec2(cos(rad), -sin(rad)),vec2(sin(rad),  cos(rad)));
	return (rot * (uv - 0.5)) + 0.5;
}

void vertex() {
	vec2 uv = UV;
	uv = rotate_uv(uv,Rotate_Deg);

	float Wave_Base = sin((uv.x * Wave_Repeat) + (-Wave_Speed * TIME));
	
	float Power_UV = clamp(UV.x,0.01,0.99);
	float Wave_Power = texture(Wave_Power_Texture, vec2(Power_UV, 0.5)).r;
	
	
	float Sin_Value = Wave_Base * Wave_Size * Wave_Power ;
	
	
	
	VERTEX.z = Sin_Value;
}


void fragment() {
	vec4 Final_Color =  texture(Texture,UV);
	ALBEDO = Final_Color.rgb;
	ALPHA = Final_Color.a;
	ALPHA_SCISSOR_THRESHOLD = 0.5;
}
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Tags
3d, flag
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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