Stylized BOTW Fire
you can get the Fire model and a demo scene from this github link:
https://github.com/Loop-Box/Stylized-Fire-For-Godot4.5.git
Shader code
shader_type spatial;
uniform sampler2D Noise_Texture : source_color;
uniform sampler2D Coloring_Texture : source_color;
uniform sampler2D UV_Random : source_color;
uniform sampler2D Alpha_Texture : source_color;
uniform vec2 Speed = vec2(0.2, 0.0);
uniform float Emmision_Power = 1.0;
uniform float Twist_Power = 1.0;
uniform sampler2D Vertex_Noise_Texture;
uniform sampler2D Vertex_Noise_Power_Texture;
uniform float Displace_Power = 0.5;
uniform float Fresnel_Power = 1.0;
uniform float Random_Power = 1.0;
uniform vec3 Fresnel_Color :source_color;
uniform sampler2D Tail_Vertex_Noise_Texture;
uniform sampler2D Tail_Vertex_Noise_Power_Texture;
uniform float Tail_Displace_Power = 0.5;
void vertex(){
vec2 UV1 = mod(UV + Speed * TIME, 1.0);
UV1 = mod(UV + vec2(Speed.y) * TIME,1.0);
//Tail
float Tail_Noise_Data = texture(Tail_Vertex_Noise_Texture,vec2(UV1.y,UV1.y)).r;
float Tail_Noise_Power_Data = texture(Tail_Vertex_Noise_Power_Texture,UV).r;
vec3 Center_Offset = (vec3(-2.0) * Tail_Displace_Power * Tail_Noise_Power_Data ) ;
VERTEX.xz += ((Center_Offset + NORMAL + (Tail_Noise_Data * Tail_Noise_Power_Data)) * Tail_Displace_Power).xz;
}
void fragment() {
vec2 UV1 = mod(UV + Speed * TIME, 1.0);
UV1.x = mod(UV1.x + UV1.y * Twist_Power , 1.0);
vec2 Twisted_UV_For_random = UV * Twist_Power;
Twisted_UV_For_random.y = fract(Twisted_UV_For_random.y + Speed.x * TIME);
vec2 Random_UV = (UV + texture(UV_Random,Twisted_UV_For_random ).r * Random_Power) ;
vec4 Noise = texture(Noise_Texture, UV1);
vec4 Color_ = texture(Coloring_Texture, Random_UV);
vec4 Final_Color = Noise * Color_;
float Fresnel = pow(1.0 - dot(NORMAL, VIEW), Fresnel_Power);
Final_Color.rgb = mix(Final_Color.rgb,Fresnel_Color,Fresnel);
ALBEDO = Final_Color.rgb;
EMISSION = Final_Color.rgb * Emmision_Power;
float Alpha = texture(Alpha_Texture,UV).a;
Alpha = clamp(Alpha + Final_Color.a,0.0,1.0);
ALPHA = Alpha;
}






Very nice work!
Excellent shader!