Animated Stripes

A fairly self-explanatory shader for animated stripes. Shader params allow you to adjust the color, speed, and angle of the stripes, as well as the width of the stripes and the gaps between them.

Increase divisions to get more stripes. Increase stripe_bias to make the stripes thicker than the gaps between them. Note that angle is in radians.

Shader code
shader_type canvas_item;

uniform vec4 color_gap: hint_color = vec4(0.25);
uniform vec4 color_stripe: hint_color = vec4(1.0, 0.75, 0.0, 1.0);
uniform float divisions = 8.0; // increase for more stripe density
uniform float stripe_bias = 2.5; // 1.0 means no stripes; 2.0 means stripes and gaps are equal size
uniform float speed = 0.1;
uniform float angle = 0.7854; // in radians

void fragment() {
	float w = cos(angle) * UV.x + sin(angle) * UV.y - speed * TIME;
	if (floor(mod(w * divisions, stripe_bias)) < 0.0001) {
		COLOR = color_gap;
	} else {
		COLOR = color_stripe;
	}
}
Tags
hazard, warning
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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