Engine flame
A shader that creates an effect of a jet/space engine exhaust. After some modifications can be used to create a simple fireplace.
Shader code
shader_type spatial;
uniform sampler2D noise;
uniform sampler2D gradient;
float fresnel(float amount, vec3 normal, vec3 view)
{
return pow(
(clamp(dot(normalize(normal), normalize(view)), 0.0, 1.0)),
amount
);
}
void fragment() {
float basic_fresnel = fresnel(2.0, NORMAL, VIEW);
vec4 pixel = texture(noise, UV * vec2(1, 0.25) + vec2(0, 2.0 * TIME));
vec4 color = texture(gradient, vec2(UV.y, 0));
ALBEDO = pixel.rgb * color.rgb;
EMISSION = ALBEDO * 5.0;
ALPHA = pixel.r * pow(UV.y, 1) * pow(basic_fresnel, 2.0);
}