Image opacity

This shader uses the color of an image to define the opacity of your object, I used this image to make a zelda-like stamina indicator (cover image)

How to use this:

1. Import an image to the image parameter.

2. Set amount and clip variables.

3. You can set it in code with (YourNode).material.set_shader_parameter(“amount”, float).

 

Shader code
shader_type canvas_item;

uniform sampler2D image;
uniform float amount: hint_range(0.0, 1.0, 0.01);
uniform bool clip = false;
uniform float clipAtAmount: hint_range(0.01, 1.0, 0.01) = 0.1; //Works if clip = true

void fragment() {
	COLOR = texture(TEXTURE, UV);
	vec4 color = texture(image, UV);
	if(clip)
	{
		if(color.r * amount > clipAtAmount)
		{
			COLOR.a -= 1.0;
		}
	}
	else
	{
		COLOR.a -= color.r * amount;
	}
	
}
Tags
clip, crop, opacity
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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Dither opacity with GLES2 Support

Visual Effects with an Image Mask

Image Warp Shader

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