Inverted Color Crosshair

A simple CanvasItem shader that inverts the colors behind it using a mask. Useful for, e.g., creating a crosshair that you can always see.

Just add the shader to a Sprite or TextureRect and set an image to use as a mask. The area covered by the mask will be inverted.

Shader code
shader_type canvas_item;

void fragment() {
	COLOR.rgb = 1.0 - textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0).rgb;
	COLOR.a = texture(TEXTURE , UV).a;
}
Tags
crosshair, invert
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

Related shaders

Crosshair (Godot 4)

color splash (show only one color)

Arbitrary Color Reduction and Palette Ordered Dithering

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