Animated Noise and Sprite Mixer

Mixes noise with a sprite, and animates it alittle bit.

rjljones and L10nM4st3r (who did the majority)


Shader code
shader_type canvas_item;

uniform float speed = 100.0;
uniform sampler2D noise;
uniform vec4 color: source_color = vec4(1,1,1,1);
uniform vec4 color2: source_color = vec4(1,1,1,1);
uniform float intensity = 1;
uniform float alpha: hint_range(0.0, 1.0, 0.1) = 0;
uniform float brightness = 2;
void fragment()
	// image texture
	vec4 base = texture(TEXTURE, UV);
	// noise texture
	base *= color;
	//vec4 blend = texture(noise, UV + ( direction * speed * TIME));
	vec3 noisy = texture(noise, UV + (vec2( sin(TIME), -sin(TIME) ) / speed)).rbg;
	noisy *= color2.rbg;
	//vec2 noise_mix = mix(UV, noisy.xy, 1);
	COLOR = vec4((base.rbg) * (noisy * ( (sin(TIME) / intensity) + brightness)), base.a - alpha);
2d, canvas, noise, sprite
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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4 months ago