Pixel Perfect outline Shader

Uploading this because couldn’t find one on this site.

Same outline size from any distance, perfect for interactable objects.
Mode for Godot 4.

To use in Godot 3 replace “source_color” with “hint_color”

Shader code
shader_type spatial;
render_mode cull_front, unshaded;

uniform vec4 outline_color : source_color;
uniform float outline_width = 1.0;

void vertex() {
	vec4 clip_position = PROJECTION_MATRIX * (MODELVIEW_MATRIX * vec4(VERTEX, 1.0));
	vec3 clip_normal = mat3(PROJECTION_MATRIX) * (mat3(MODELVIEW_MATRIX) * NORMAL);
	
	vec2 offset = normalize(clip_normal.xy) / VIEWPORT_SIZE * clip_position.w * outline_width * 2.0;
	
	clip_position.xy += offset;
	
	POSITION = clip_position;
}

void fragment() {
	ALBEDO = outline_color.rgb;
	if (outline_color.a < 1.0) {
		ALPHA = outline_color.a;
	}
}
Tags
outline, pixel perfect outline
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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Master35
Master35
2 years ago

thanks

Tanders
2 years ago

Looks really nice, but I can’t seem to get it working. On a simple cube there is gaps between the corners, any idea why this may be? I’m using Godot v4.0.beta1

ApeSander
ApeSander
2 years ago
Reply to  Tanders

I have the same problem

user123
user123
2 years ago
Reply to  ApeSander

It only works on mesh with smoothed normals.

Last edited 2 years ago by user123
FreyaArtoria
1 year ago
Reply to  ApeSander

I was able to get this working by making a shader with this (as a material) set on the “next pass” after a generic blank material – it renders the base material, and then the outline over it.

Yuri
Yuri
11 months ago
Reply to  FreyaArtoria

Cheers, this helped

AndreaTerenz
5 months ago
Reply to  FreyaArtoria

doesn’t seem to fix the gaps for me, what version of Godot are you using?

Kevin Fajardo
Kevin Fajardo
5 months ago
Reply to  FreyaArtoria

Thank you! It seems that settiing it in Geometry -> Material Overlay works too

hidemat
hidemat
1 year ago

Oh this one just works! Thanks!

BadWithie
BadWithie
1 year ago

thanks

Last edited 1 year ago by BadWithie
hello
hello
10 months ago

thank

Nix
Nix
9 months ago

I love u