Pixelize

Pixelizes a texture to the given resolution

Uniforms:
Resolution: The resolution to be scaled down to

Note:
I am trying to get a screen-reading version working as I think that would have more use

Shader code
shader_type canvas_item;

// --- Uniforms --- //
uniform float resolution: hint_range(0.0, 128.0, 1.0) = 32.0;

// --- Functions --- //
void fragment() {
	COLOR = texture(TEXTURE, round(UV * (resolution + 1.0) - (UV - 0.5)) / (resolution + 1.0));
}
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Tags
downscale, pixel, pixel-art, pixelize
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BananaBoy
1 year ago

when I paste the shader code, godot close

Last edited 1 year ago by BananaBoy