Pixelize / Mosaic (overlay)

Yet another pixelize shader, this one was made specifically for full-screen overlays utilizing SCREEN_TEXTURE.

Shader code
shader_type canvas_item;
uniform float amount: hint_range(1.0, 640.0, 1.0);

void fragment() 
{
	vec2 amt = 1.0 / amount / SCREEN_PIXEL_SIZE;
	vec2 uv = round(SCREEN_UV * amt) / amt;
	vec4 c = textureLod(SCREEN_TEXTURE, uv, 0);
	
	COLOR = c;
}
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Tags
3.x
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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