Placeholder
Placeholder for a shader coming soon…
Shader code
shader_type spatial;
void fragment() {
ALBEDO=vec2(float(int(UV.x*8.)+int(UV.y*8.)&1),0).xyx;
}
Placeholder for a shader coming soon…
shader_type spatial;
void fragment() {
ALBEDO=vec2(float(int(UV.x*8.)+int(UV.y*8.)&1),0).xyx;
}