Rounded Corners (simple)

Parameters: Corner Scale

Shader code
shader_type canvas_item;

uniform float corner_scale: hint_range(0., 1.) = 0.;

bool isOut(float x, float y) {
    return pow(x, 2.) + pow(y, 2.) > pow(corner_scale * .5, 2.);
}

void fragment() {
    float s = corner_scale * .5;

    if (
        (UV.x < s      && UV.y < s      && isOut(UV.x - s,      UV.y - s)) ||
        (UV.x < s      && UV.y > 1. - s && isOut(UV.x - s,      UV.y - 1. + s)) ||
        (UV.x > 1. - s && UV.y < s      && isOut(UV.x - 1. + s, UV.y - s)) ||
        (UV.x > 1. - s && UV.y > 1. - s && isOut(UV.x - 1. + s, UV.y - 1. + s))
    ) {
        COLOR.a = 0.;
    }
}
Tags
circle, corner, corners, rectangle, round, Rounded
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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Betar
Betar
5 months ago

Nice snippet. This will work on square (width=height) only.