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pbr

Improved SPOM with outline detection and self shadowing.
Spatial156

Improved SPOM with outline detection and self shadowing.

SPOM with horizon detection + self shading (Silhouette clipping Parallax Occlusion Mapping + Self shading + Horizon trimming / erosion)
Spatial638

SPOM with horizon detection + self shading (Silhouette clipping Parallax Occlusion Mapping + Self shading + Horizon trimming / erosion)

GLES3
Splat Mapping (Canvas Item + PBR)
Canvas item3

Splat Mapping (Canvas Item + PBR)

GLES2
GLES3
Optimized GGX specular shader (godot 3.x)
Spatial3

Optimized GGX specular shader (godot 3.x)

Procedural Symbiote/Fresnel
Spatial26

Procedural Symbiote/Fresnel

DepthIntersectionMask VisualShaderNode 4.4
Canvas item110

DepthIntersectionMask VisualShaderNode 4.4

SceneDepth VisualShaderNode 4.4
Spatial213

SceneDepth VisualShaderNode 4.4

AlphaMerge VisualShaderNode 4.4
Canvas item1

AlphaMerge VisualShaderNode 4.4

Alpha Separate VisualShaderNode 4.4
Canvas item

Alpha Separate VisualShaderNode 4.4

Alpha Erosion VisualShaderNode 4.4
Spatial30

Alpha Erosion VisualShaderNode 4.4

GLES2
GLES3
4.x
Decal shader (similar to +Forward Decal… but for Compatibility-mobile)
Spatial1135

Decal shader (similar to +Forward Decal… but for Compatibility-mobile)

4.x
PBR Glass
Spatial1147

PBR Glass

GLES3
World Normal Mix Shader
Canvas item38

World Normal Mix Shader

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