more shaders converted (enviroment)

idk, shader by scarm 

Shader code
shader_type canvas_item;

void fragment(){
    
    const float WIDTH = 32.;
    vec2 cell = floor(UV * WIDTH - (WIDTH / 2.0));
    
    vec3 col = abs(
        vec3(
        cell.x*sin(-TIME*2. + abs(cell.x)*.5 ),
        cell.y*1.1+sin(TIME*4.),
        cell.y)
    ) * (2./WIDTH);
    

    COLOR = vec4(col,1.0);
}
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

More from snesmocha

masking shader

Samuel Wolffang based rgb shift shader

Reupload of outline shader

guest
0 Comments
Inline Feedbacks
View all comments