more shaders converted (enviroment)
idk, shader by scarm
Shader code
shader_type canvas_item;
void fragment(){
const float WIDTH = 32.;
vec2 cell = floor(UV * WIDTH - (WIDTH / 2.0));
vec3 col = abs(
vec3(
cell.x*sin(-TIME*2. + abs(cell.x)*.5 ),
cell.y*1.1+sin(TIME*4.),
cell.y)
) * (2./WIDTH);
COLOR = vec4(col,1.0);
}