Random Nonsense Shader

Many talented developers have contributed to the Godot Engine. I am not one of those developers. This shader is pure nonsense. It doesn’t have any practical use cases and it doesn’t resemble any desirable effect one might want in a game. I am sorry for making this.

Shader code
shader_type spatial;

varying vec3 local_vert;

void vertex() {
	local_vert = VERTEX;
	vec3 clock = local_vert * sin(TIME);
	VERTEX = vec3(clock);
}

void fragment() {
	vec3 clock = local_vert * tan(TIME);
	ALBEDO = vec3(clock);
	
}
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Tags
a cry for help, garbage, useless
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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tentabrobpy
1 month ago

Thank you.

binbun
1 month ago

love it!

nodding_sloth
1 month ago

LGTM!