Random Nonsense Shader
Many talented developers have contributed to the Godot Engine. I am not one of those developers. This shader is pure nonsense. It doesn’t have any practical use cases and it doesn’t resemble any desirable effect one might want in a game. I am sorry for making this.
Shader code
shader_type spatial;
varying vec3 local_vert;
void vertex() {
local_vert = VERTEX;
vec3 clock = local_vert * sin(TIME);
VERTEX = vec3(clock);
}
void fragment() {
vec3 clock = local_vert * tan(TIME);
ALBEDO = vec3(clock);
}

Thank you.
love it!
LGTM!