[SIG15] Mario World 1-1
https://www.shadertoy.com/results?query=CRT
Shader code
shader_type canvas_item;
#define iResolution 1.0/SCREEN_PIXEL_SIZE
#define iTime TIME
#define fragCoord FRAGCOORD
#define fragColor COLOR
uniform sampler2D iChannel0;
uniform bool mamma_mia = false;
uniform bool curvature = true;
uniform bool mask = true;
uniform bool scan_line = true;
uniform bool transparency = false;
uniform bool mode2 = false;
uniform vec4 trim_color = vec4(1.0);
// Interesting findings from original NES Super Mario Bros.:
// -Clouds and brushes of all sizes are drawn using the same small sprite (32x24)
// -Hills, clouds and bushes weren't placed manually. Every background object type is repeated after 768 pixels.
// -Overworld (main theme) drum sound uses only the APU noise generator
#define SPRITE_DEC( x, i ) mod( floor( i / pow( 4.0, mod( x, 8.0 ) ) ), 4.0 )
#define SPRITE_DEC2( x, i ) mod( floor( i / pow( 4.0, mod( x, 11.0 ) ) ), 4.0 )
#define RGB( r, g, b ) vec3( float( r ) / 255.0, float( g ) / 255.0, float( b ) / 255.0 )
const float MARIO_SPEED = 89.0;
const float GOOMBA_SPEED = 32.0;
const float INTRO_LENGTH = 2.0;
void SpriteBlock( inout vec3 color, float x, float y )
{
// black
float idx = 1.0;
// light orange
idx = x < y ? 3.0 : idx;
// dark orange
idx = x > 3.0 && x < 12.0 && y > 3.0 && y < 12.0 ? 2.0 : idx;
idx = x == 15.0 - y ? 2.0 : idx;
color = RGB( 0, 0, 0 );
color = idx == 2.0 ? RGB( 231, 90, 16 ) : color;
color = idx == 3.0 ? RGB( 247, 214, 181 ) : color;
}
void SpriteHill( inout vec3 color, float x, float y )
{
float idx = 0.0;
// dark green
idx = ( x > y && 79.0 - x > y ) && y < 33.0 ? 2.0 : idx;
idx = ( x >= 37.0 && x <= 42.0 ) && y == 33.0 ? 2.0 : idx;
// black
idx = ( x == y || 79.0 - x == y ) && y < 33.0 ? 1.0 : idx;
idx = ( x == 33.0 || x == 46.0 ) && y == 32.0 ? 1.0 : idx;
idx = ( x >= 34.0 && x <= 36.0 ) && y == 33.0 ? 1.0 : idx;
idx = ( x >= 43.0 && x <= 45.0 ) && y == 33.0 ? 1.0 : idx;
idx = ( x >= 37.0 && x <= 42.0 ) && y == 34.0 ? 1.0 : idx;
idx = ( x >= 25.0 && x <= 26.0 ) && ( y >= 8.0 && y <= 11.0 ) ? 1.0 : idx;
idx = ( x >= 41.0 && x <= 42.0 ) && ( y >= 24.0 && y <= 27.0 ) ? 1.0 : idx;
idx = ( x >= 49.0 && x <= 50.0 ) && ( y >= 8.0 && y <= 11.0 ) ? 1.0 : idx;
idx = ( x >= 28.0 && x <= 30.0 ) && ( y >= 11.0 && y <= 14.0 ) ? 1.0 : idx;
idx = ( x >= 28.0 && x <= 30.0 ) && ( y >= 11.0 && y <= 14.0 ) ? 1.0 : idx;
idx = ( x >= 44.0 && x <= 46.0 ) && ( y >= 27.0 && y <= 30.0 ) ? 1.0 : idx;
idx = ( x >= 44.0 && x <= 46.0 ) && ( y >= 27.0 && y <= 30.0 ) ? 1.0 : idx;
idx = ( x >= 52.0 && x <= 54.0 ) && ( y >= 11.0 && y <= 14.0 ) ? 1.0 : idx;
idx = ( x == 29.0 || x == 53.0 ) && ( y >= 10.0 && y <= 15.0 ) ? 1.0 : idx;
idx = x == 45.0 && ( y >= 26.0 && y <= 31.0 ) ? 1.0 : idx;
color = idx == 1.0 ? RGB( 0, 0, 0 ) : color;
color = idx == 2.0 ? RGB( 0, 173, 0 ) : color;
}
void SpritePipe( inout vec3 color, float x, float y, float h )
{
float offset = h * 16.0;
// light green
float idx = 3.0;
// dark green
idx = ( ( x > 5.0 && x < 8.0 ) || ( x == 13.0 ) || ( x > 15.0 && x < 23.0 ) ) && y < 17.0 + offset ? 2.0 : idx;
idx = ( ( x > 4.0 && x < 7.0 ) || ( x == 12.0 ) || ( x > 14.0 && x < 24.0 ) ) && ( y > 17.0 + offset && y < 30.0 + offset ) ? 2.0 : idx;
idx = ( x < 5.0 || x > 11.0 ) && y == 29.0 + offset ? 2.0 : idx;
idx = fract( x * 0.5 + y * 0.5 ) == 0.5 && x > 22.0 && ( ( x < 26.0 && y < 17.0 + offset ) || ( x < 28.0 && y > 17.0 + offset && y < 30.0 + offset ) ) ? 2.0 : idx;
// black
idx = y == 31.0 + offset || x == 0.0 || x == 31.0 || y == 17.0 + offset ? 1.0 : idx;
idx = ( x == 2.0 || x == 29.0 ) && y < 18.0 + offset ? 1.0 : idx;
idx = ( x > 1.0 && x < 31.0 ) && y == 16.0 + offset ? 1.0 : idx;
// transparent
idx = ( x < 2.0 || x > 29.0 ) && y < 17.0 + offset ? 0.0 : idx;
color = idx == 1.0 ? RGB( 0, 0, 0 ) : color;
color = idx == 2.0 ? RGB( 0, 173, 0 ) : color;
color = idx == 3.0 ? RGB( 189, 255, 24 ) : color;
}
void SpriteCloud( inout vec3 color, float x, float y, float isBush )
{
float idx = 0.0;
idx = y == 23.0 ? ( x <= 10.0 ? 0.0 : ( x <= 21.0 ? 5440.0 : 0.0 ) ) : idx;
idx = y == 22.0 ? ( x <= 10.0 ? 0.0 : ( x <= 21.0 ? 32720.0 : 0.0 ) ) : idx;
idx = y == 21.0 ? ( x <= 10.0 ? 0.0 : ( x <= 21.0 ? 131061.0 : 0.0 ) ) : idx;
idx = y == 20.0 ? ( x <= 10.0 ? 1048576.0 : ( x <= 21.0 ? 1179647.0 : 0.0 ) ) : idx;
idx = y == 19.0 ? ( x <= 10.0 ? 1048576.0 : ( x <= 21.0 ? 3670015.0 : 1.0 ) ) : idx;
idx = y == 18.0 ? ( x <= 10.0 ? 1048576.0 : ( x <= 21.0 ? 4190207.0 : 7.0 ) ) : idx;
idx = y == 17.0 ? ( x <= 10.0 ? 3407872.0 : ( x <= 21.0 ? 4177839.0 : 7.0 ) ) : idx;
idx = y == 16.0 ? ( x <= 10.0 ? 3997696.0 : ( x <= 21.0 ? 4194299.0 : 7.0 ) ) : idx;
idx = y == 15.0 ? ( x <= 10.0 ? 4150272.0 : ( x <= 21.0 ? 4194303.0 : 1055.0 ) ) : idx;
idx = y == 14.0 ? ( x <= 10.0 ? 4193536.0 : ( x <= 21.0 ? 4194303.0 : 7455.0 ) ) : idx;
idx = y == 13.0 ? ( x <= 10.0 ? 4194112.0 : ( x <= 21.0 ? 4194303.0 : 8063.0 ) ) : idx;
idx = y == 12.0 ? ( x <= 10.0 ? 4194240.0 : ( x <= 21.0 ? 4194303.0 : 73727.0 ) ) : idx;
idx = y == 11.0 ? ( x <= 10.0 ? 4194260.0 : ( x <= 21.0 ? 4194303.0 : 491519.0 ) ) : idx;
idx = y == 10.0 ? ( x <= 10.0 ? 4194301.0 : ( x <= 21.0 ? 4194303.0 : 524287.0 ) ) : idx;
idx = y == 9.0 ? ( x <= 10.0 ? 4194301.0 : ( x <= 21.0 ? 4194303.0 : 524287.0 ) ) : idx;
idx = y == 8.0 ? ( x <= 10.0 ? 4194292.0 : ( x <= 21.0 ? 4194303.0 : 131071.0 ) ) : idx;
idx = y == 7.0 ? ( x <= 10.0 ? 4193232.0 : ( x <= 21.0 ? 4194303.0 : 32767.0 ) ) : idx;
idx = y == 6.0 ? ( x <= 10.0 ? 3927872.0 : ( x <= 21.0 ? 4193279.0 : 131071.0 ) ) : idx;
idx = y == 5.0 ? ( x <= 10.0 ? 2800896.0 : ( x <= 21.0 ? 4193983.0 : 524287.0 ) ) : idx;
idx = y == 4.0 ? ( x <= 10.0 ? 3144960.0 : ( x <= 21.0 ? 3144362.0 : 262143.0 ) ) : idx;
idx = y == 3.0 ? ( x <= 10.0 ? 4150272.0 : ( x <= 21.0 ? 3845099.0 : 98303.0 ) ) : idx;
idx = y == 2.0 ? ( x <= 10.0 ? 3997696.0 : ( x <= 21.0 ? 4107775.0 : 6111.0 ) ) : idx;
idx = y == 1.0 ? ( x <= 10.0 ? 1310720.0 : ( x <= 21.0 ? 4183167.0 : 325.0 ) ) : idx;
idx = y == 0.0 ? ( x <= 10.0 ? 0.0 : ( x <= 21.0 ? 1392661.0 : 0.0 ) ) : idx;
idx = SPRITE_DEC2( x, idx );
vec3 colorB = isBush == 1.0 ? RGB( 0, 173, 0 ) : RGB( 57, 189, 255 );
vec3 colorC = isBush == 1.0 ? RGB( 189, 255, 24 ) : RGB( 254, 254, 254 );
color = idx == 1.0 ? RGB( 0, 0, 0 ) : color;
color = idx == 2.0 ? colorB : color;
color = idx == 3.0 ? colorC : color;
}
void SpriteFlag( inout vec3 color, float x, float y )
{
float idx = 0.0;
idx = y == 15.0 ? 43690.0 : idx;
idx = y == 14.0 ? ( x <= 7.0 ? 43688.0 : 42326.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 43680.0 : 38501.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 43648.0 : 39529.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 43520.0 : 39257.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 43008.0 : 38293.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 40960.0 : 38229.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 32768.0 : 43354.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 0.0 : 43690.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 0.0 : 43688.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 0.0 : 43680.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 0.0 : 43648.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 0.0 : 43520.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 0.0 : 43008.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 0.0 : 40960.0 ) : idx;
idx = y == 0.0 ? ( x <= 7.0 ? 0.0 : 32768.0 ) : idx;
idx = SPRITE_DEC( x, idx );
color = idx == 1.0 ? RGB( 0, 173, 0 ) : color;
color = idx == 2.0 ? RGB( 255, 255, 255 ) : color;
}
void SpriteCastleFlag( inout vec3 color, float x, float y )
{
float idx = 0.0;
idx = y == 13.0 ? ( x <= 10.0 ? 8.0 : 0.0 ) : idx;
idx = y == 12.0 ? ( x <= 10.0 ? 42.0 : 0.0 ) : idx;
idx = y == 11.0 ? ( x <= 10.0 ? 8.0 : 0.0 ) : idx;
idx = y == 10.0 ? ( x <= 10.0 ? 4194292.0 : 15.0 ) : idx;
idx = y == 9.0 ? ( x <= 10.0 ? 4161524.0 : 15.0 ) : idx;
idx = y == 8.0 ? ( x <= 10.0 ? 4161524.0 : 15.0 ) : idx;
idx = y == 7.0 ? ( x <= 10.0 ? 1398260.0 : 15.0 ) : idx;
idx = y == 6.0 ? ( x <= 10.0 ? 3495924.0 : 15.0 ) : idx;
idx = y == 5.0 ? ( x <= 10.0 ? 4022260.0 : 15.0 ) : idx;
idx = y == 4.0 ? ( x <= 10.0 ? 3528692.0 : 15.0 ) : idx;
idx = y == 3.0 ? ( x <= 10.0 ? 3667956.0 : 15.0 ) : idx;
idx = y == 2.0 ? ( x <= 10.0 ? 4194292.0 : 15.0 ) : idx;
idx = y == 1.0 ? ( x <= 10.0 ? 4.0 : 0.0 ) : idx;
idx = y == 0.0 ? ( x <= 10.0 ? 4.0 : 0.0 ) : idx;
idx = SPRITE_DEC2( x, idx );
color = idx == 1.0 ? RGB( 181, 49, 33 ) : color;
color = idx == 2.0 ? RGB( 230, 156, 33 ) : color;
color = idx == 3.0 ? RGB( 255, 255, 255 ) : color;
}
void SpriteGoomba( inout vec3 color, float x, float y, float frame )
{
float idx = 0.0;
// second frame is flipped first frame
x = frame == 1.0 ? 15.0 - x : x;
if ( frame <= 1.0 )
{
idx = y == 15.0 ? ( x <= 7.0 ? 40960.0 : 10.0 ) : idx;
idx = y == 14.0 ? ( x <= 7.0 ? 43008.0 : 42.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 43520.0 : 170.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 43648.0 : 682.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 43360.0 : 2410.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 42920.0 : 10970.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 22440.0 : 10965.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 47018.0 : 43742.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 49066.0 : 43774.0 ) : idx;
idx = y == 6.0 ? 43690.0 : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 65192.0 : 10943.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 65280.0 : 255.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 65280.0 : 1535.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 64832.0 : 5471.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 62784.0 : 5463.0 ) : idx;
idx = y == 0.0 ? ( x <= 7.0 ? 5376.0 : 1364.0 ) : idx;
}
else
{
idx = y == 7.0 ? ( x <= 7.0 ? 40960.0 : 10.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 43648.0 : 682.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 42344.0 : 10586.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 24570.0 : 45045.0 ) : idx;
idx = y == 3.0 ? 43690.0 : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 65472.0 : 1023.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 65280.0 : 255.0 ) : idx;
idx = y == 0.0 ? ( x <= 7.0 ? 1364.0 : 5456.0 ) : idx;
}
idx = SPRITE_DEC( x, idx );
color = idx == 1.0 ? RGB( 0, 0, 0 ) : color;
color = idx == 2.0 ? RGB( 153, 75, 12 ) : color;
color = idx == 3.0 ? RGB( 255, 200, 184 ) : color;
}
void SpriteKoopa( inout vec3 color, float x, float y, float frame )
{
float idx = 0.0;
if ( frame == 0.0 )
{
idx = y == 23.0 ? ( x <= 7.0 ? 768.0 : 0.0 ) : idx;
idx = y == 22.0 ? ( x <= 7.0 ? 4032.0 : 0.0 ) : idx;
idx = y == 21.0 ? ( x <= 7.0 ? 4064.0 : 0.0 ) : idx;
idx = y == 20.0 ? ( x <= 7.0 ? 12128.0 : 0.0 ) : idx;
idx = y == 19.0 ? ( x <= 7.0 ? 12136.0 : 0.0 ) : idx;
idx = y == 18.0 ? ( x <= 7.0 ? 12136.0 : 0.0 ) : idx;
idx = y == 17.0 ? ( x <= 7.0 ? 12264.0 : 0.0 ) : idx;
idx = y == 16.0 ? ( x <= 7.0 ? 11174.0 : 0.0 ) : idx;
idx = y == 15.0 ? ( x <= 7.0 ? 10922.0 : 0.0 ) : idx;
idx = y == 14.0 ? ( x <= 7.0 ? 10282.0 : 341.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 30730.0 : 1622.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 31232.0 : 1433.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 24192.0 : 8037.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 24232.0 : 7577.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 28320.0 : 9814.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 40832.0 : 6485.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 26496.0 : 9814.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 23424.0 : 5529.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 22272.0 : 5477.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 24320.0 : 64921.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 65024.0 : 12246.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 59904.0 : 11007.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 43008.0 : 10752.0 ) : idx;
idx = y == 0.0 ? ( x <= 7.0 ? 40960.0 : 2690.0 ) : idx;
}
else
{
idx = y == 22.0 ? ( x <= 7.0 ? 192.0 : 0.0 ) : idx;
idx = y == 21.0 ? ( x <= 7.0 ? 1008.0 : 0.0 ) : idx;
idx = y == 20.0 ? ( x <= 7.0 ? 3056.0 : 0.0 ) : idx;
idx = y == 19.0 ? ( x <= 7.0 ? 11224.0 : 0.0 ) : idx;
idx = y == 18.0 ? ( x <= 7.0 ? 11224.0 : 0.0 ) : idx;
idx = y == 17.0 ? ( x <= 7.0 ? 11224.0 : 0.0 ) : idx;
idx = y == 16.0 ? ( x <= 7.0 ? 11256.0 : 0.0 ) : idx;
idx = y == 15.0 ? ( x <= 7.0 ? 10986.0 : 0.0 ) : idx;
idx = y == 14.0 ? ( x <= 7.0 ? 10918.0 : 0.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 2730.0 : 341.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 18986.0 : 1622.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 18954.0 : 5529.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 24202.0 : 8037.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 24200.0 : 7577.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 28288.0 : 9814.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 40864.0 : 6485.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 26496.0 : 9814.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 23424.0 : 5529.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 22272.0 : 5477.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 24320.0 : 64921.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 65152.0 : 4054.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 60064.0 : 11007.0 ) : idx;
idx = y == 0.0 ? ( x <= 7.0 ? 2728.0 : 43520.0 ) : idx;
}
idx = SPRITE_DEC( x, idx );
color = idx == 1.0 ? RGB( 30, 132, 0 ) : color;
color = idx == 2.0 ? RGB( 215, 141, 34 ) : color;
color = idx == 3.0 ? RGB( 255, 255, 255 ) : color;
}
void SpriteQuestion( inout vec3 color, float x, float y, float t )
{
float idx = 0.0;
idx = y == 15.0 ? ( x <= 7.0 ? 43688.0 : 10922.0 ) : idx;
idx = y == 14.0 ? ( x <= 7.0 ? 65534.0 : 32767.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 65502.0 : 30719.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 44030.0 : 32762.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 23294.0 : 32745.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 56062.0 : 32619.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 56062.0 : 32619.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 55294.0 : 32618.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 49150.0 : 32598.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 49150.0 : 32758.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 65534.0 : 32757.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 49150.0 : 32766.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 49150.0 : 32758.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 65502.0 : 30709.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 65534.0 : 32767.0 ) : idx;
idx = y == 0.0 ? 21845.0 : idx;
idx = SPRITE_DEC( x, idx );
color = idx == 1.0 ? RGB( 0, 0, 0 ) : color;
color = idx == 2.0 ? RGB( 231, 90, 16 ) : color;
color = idx == 3.0 ? mix( RGB( 255, 165, 66 ), RGB( 231, 90, 16 ), t ) : color;
}
void SpriteMushroom( inout vec3 color, float x, float y )
{
float idx = 0.0;
idx = y == 15.0 ? ( x <= 7.0 ? 40960.0 : 10.0 ) : idx;
idx = y == 14.0 ? ( x <= 7.0 ? 43008.0 : 22.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 43520.0 : 85.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 43648.0 : 341.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 43680.0 : 2646.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 42344.0 : 10922.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 38232.0 : 10922.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 38234.0 : 42410.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 38234.0 : 38314.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 42346.0 : 38570.0 ) : idx;
idx = y == 5.0 ? 43690.0 : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 64856.0 : 9599.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 65280.0 : 255.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 65280.0 : 239.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 65280.0 : 239.0 ) : idx;
idx = y == 0.0 ? ( x <= 7.0 ? 64512.0 : 59.0 ) : idx;
idx = SPRITE_DEC( x, idx );
color = idx == 1.0 ? RGB( 181, 49, 33 ) : color;
color = idx == 2.0 ? RGB( 230, 156, 33 ) : color;
color = idx == 3.0 ? RGB( 255, 255, 255 ) : color;
}
void SpriteGround( inout vec3 color, float x, float y )
{
float idx = 0.0;
idx = y == 15.0 ? ( x <= 7.0 ? 65534.0 : 49127.0 ) : idx;
idx = y == 14.0 ? ( x <= 7.0 ? 43691.0 : 27318.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 43691.0 : 27318.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 43691.0 : 27318.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 43691.0 : 27254.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 43691.0 : 38246.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 43691.0 : 32758.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 43691.0 : 27318.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 43691.0 : 27318.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 43691.0 : 27318.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 43685.0 : 27309.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 43615.0 : 27309.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 22011.0 : 27307.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 32683.0 : 27307.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 27307.0 : 23211.0 ) : idx;
idx = y == 0.0 ? ( x <= 7.0 ? 38230.0 : 38231.0 ) : idx;
idx = SPRITE_DEC( x, idx );
color = RGB( 0, 0, 0 );
color = idx == 2.0 ? RGB( 231, 90, 16 ) : color;
color = idx == 3.0 ? RGB( 247, 214, 181 ) : color;
}
void SpriteFlagpoleEnd( inout vec3 color, float x, float y )
{
float idx = 0.0;
idx = y == 7.0 ? 1360.0 : idx;
idx = y == 6.0 ? 6836.0 : idx;
idx = y == 5.0 ? 27309.0 : idx;
idx = y == 4.0 ? 27309.0 : idx;
idx = y == 3.0 ? 27305.0 : idx;
idx = y == 2.0 ? 27305.0 : idx;
idx = y == 1.0 ? 6820.0 : idx;
idx = y == 0.0 ? 1360.0 : idx;
idx = SPRITE_DEC( x, idx );
color = idx == 1.0 ? RGB( 0, 0, 0 ) : color;
color = idx == 2.0 ? RGB( 0, 173, 0 ) : color;
color = idx == 3.0 ? RGB( 189, 255, 24 ) : color;
}
void SpriteMario( inout vec3 color, float x, float y, float frame )
{
float idx = 0.0;
if ( frame == 0.0 )
{
idx = y == 14.0 ? ( x <= 7.0 ? 40960.0 : 42.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 43008.0 : 2730.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 21504.0 : 223.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 56576.0 : 4063.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 23808.0 : 16255.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 62720.0 : 1375.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 61440.0 : 1023.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 21504.0 : 793.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 22272.0 : 4053.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 23488.0 : 981.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 43328.0 : 170.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 43584.0 : 170.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 10832.0 : 42.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 16400.0 : 5.0 ) : idx;
idx = y == 0.0 ? ( x <= 7.0 ? 16384.0 : 21.0 ) : idx;
}
else if ( frame == 1.0 )
{
idx = y == 15.0 ? ( x <= 7.0 ? 43008.0 : 10.0 ) : idx;
idx = y == 14.0 ? ( x <= 7.0 ? 43520.0 : 682.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 54528.0 : 55.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 63296.0 : 1015.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 55104.0 : 4063.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 64832.0 : 343.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 64512.0 : 255.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 25856.0 : 5.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 38208.0 : 22.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 42304.0 : 235.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 38208.0 : 170.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 62848.0 : 171.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 62976.0 : 42.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 43008.0 : 21.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 21504.0 : 85.0 ) : idx;
idx = y == 0.0 ? ( x <= 7.0 ? 21504.0 : 1.0 ) : idx;
}
else if ( frame == 2.0 )
{
idx = y == 15.0 ? ( x <= 7.0 ? 43008.0 : 10.0 ) : idx;
idx = y == 14.0 ? ( x <= 7.0 ? 43520.0 : 682.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 54528.0 : 55.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 63296.0 : 1015.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 55104.0 : 4063.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 64832.0 : 343.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 64512.0 : 255.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 42320.0 : 5.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 42335.0 : 16214.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 58687.0 : 15722.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 43535.0 : 1066.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 43648.0 : 1450.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 43680.0 : 1450.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 2708.0 : 1448.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 84.0 : 0.0 ) : idx;
idx = y == 0.0 ? ( x <= 7.0 ? 336.0 : 0.0 ) : idx;
}
else if ( frame == 3.0 )
{
idx = y == 15.0 ? ( x <= 7.0 ? 0.0 : 64512.0 ) : idx;
idx = y == 14.0 ? ( x <= 7.0 ? 40960.0 : 64554.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 43008.0 : 64170.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 21504.0 : 21727.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 56576.0 : 22495.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 23808.0 : 32639.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 62720.0 : 5471.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 61440.0 : 2047.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 38224.0 : 405.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 21844.0 : 16982.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 21855.0 : 17066.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 39487.0 : 23470.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 43596.0 : 23210.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 43344.0 : 23210.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 43604.0 : 42.0 ) : idx;
idx = y == 0.0 ? ( x <= 7.0 ? 43524.0 : 0.0 ) : idx;
}
else if ( frame == 4.0 )
{
idx = y == 29.0 ? ( x <= 7.0 ? 32768.0 : 170.0 ) : idx;
idx = y == 28.0 ? ( x <= 7.0 ? 43008.0 : 234.0 ) : idx;
idx = y == 27.0 ? ( x <= 7.0 ? 43520.0 : 250.0 ) : idx;
idx = y == 26.0 ? ( x <= 7.0 ? 43520.0 : 10922.0 ) : idx;
idx = y == 25.0 ? ( x <= 7.0 ? 54528.0 : 1015.0 ) : idx;
idx = y == 24.0 ? ( x <= 7.0 ? 57152.0 : 16343.0 ) : idx;
idx = y == 23.0 ? ( x <= 7.0 ? 24384.0 : 65535.0 ) : idx;
idx = y == 22.0 ? ( x <= 7.0 ? 24400.0 : 65407.0 ) : idx;
idx = y == 21.0 ? ( x <= 7.0 ? 65360.0 : 5463.0 ) : idx;
idx = y == 20.0 ? ( x <= 7.0 ? 64832.0 : 5471.0 ) : idx;
idx = y == 19.0 ? ( x <= 7.0 ? 62464.0 : 4095.0 ) : idx;
idx = y == 18.0 ? ( x <= 7.0 ? 43264.0 : 63.0 ) : idx;
idx = y == 17.0 ? ( x <= 7.0 ? 22080.0 : 6.0 ) : idx;
idx = y == 16.0 ? ( x <= 7.0 ? 22080.0 : 25.0 ) : idx;
idx = y == 15.0 ? ( x <= 7.0 ? 22096.0 : 4005.0 ) : idx;
idx = y == 14.0 ? ( x <= 7.0 ? 22160.0 : 65365.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 23184.0 : 65365.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 23168.0 : 64853.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 27264.0 : 64853.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 43648.0 : 598.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 43648.0 : 682.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 43648.0 : 426.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 43605.0 : 2666.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 43605.0 : 2710.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 43605.0 : 681.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 10837.0 : 680.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 85.0 : 340.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 5.0 : 340.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 1.0 : 5460.0 ) : idx;
idx = y == 0.0 ? ( x <= 7.0 ? 0.0 : 5460.0 ) : idx;
}
else if ( frame == 5.0 )
{
idx = y == 30.0 ? ( x <= 7.0 ? 40960.0 : 42.0 ) : idx;
idx = y == 29.0 ? ( x <= 7.0 ? 43520.0 : 58.0 ) : idx;
idx = y == 28.0 ? ( x <= 7.0 ? 43648.0 : 62.0 ) : idx;
idx = y == 27.0 ? ( x <= 7.0 ? 43648.0 : 2730.0 ) : idx;
idx = y == 26.0 ? ( x <= 7.0 ? 62784.0 : 253.0 ) : idx;
idx = y == 25.0 ? ( x <= 7.0 ? 63440.0 : 4085.0 ) : idx;
idx = y == 24.0 ? ( x <= 7.0 ? 55248.0 : 16383.0 ) : idx;
idx = y == 23.0 ? ( x <= 7.0 ? 55252.0 : 16351.0 ) : idx;
idx = y == 22.0 ? ( x <= 7.0 ? 65492.0 : 1365.0 ) : idx;
idx = y == 21.0 ? ( x <= 7.0 ? 65360.0 : 1367.0 ) : idx;
idx = y == 20.0 ? ( x <= 7.0 ? 64832.0 : 1023.0 ) : idx;
idx = y == 19.0 ? ( x <= 7.0 ? 43520.0 : 15.0 ) : idx;
idx = y == 18.0 ? ( x <= 7.0 ? 38464.0 : 22.0 ) : idx;
idx = y == 17.0 ? ( x <= 7.0 ? 21904.0 : 26.0 ) : idx;
idx = y == 16.0 ? ( x <= 7.0 ? 21904.0 : 90.0 ) : idx;
idx = y == 15.0 ? ( x <= 7.0 ? 21904.0 : 106.0 ) : idx;
idx = y == 14.0 ? ( x <= 7.0 ? 21904.0 : 125.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 21904.0 : 255.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 21920.0 : 767.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 22176.0 : 2815.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 23200.0 : 2751.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 43680.0 : 2725.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 43648.0 : 661.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 27136.0 : 341.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 23040.0 : 85.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 26624.0 : 21.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 41984.0 : 86.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 21504.0 : 81.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 21760.0 : 1.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 21760.0 : 21.0 ) : idx;
idx = y == 0.0 ? ( x <= 7.0 ? 20480.0 : 21.0 ) : idx;
}
else if ( frame == 6.0 )
{
idx = y == 31.0 ? ( x <= 7.0 ? 40960.0 : 42.0 ) : idx;
idx = y == 30.0 ? ( x <= 7.0 ? 43520.0 : 58.0 ) : idx;
idx = y == 29.0 ? ( x <= 7.0 ? 43648.0 : 62.0 ) : idx;
idx = y == 28.0 ? ( x <= 7.0 ? 43648.0 : 2730.0 ) : idx;
idx = y == 27.0 ? ( x <= 7.0 ? 62784.0 : 253.0 ) : idx;
idx = y == 26.0 ? ( x <= 7.0 ? 63440.0 : 4085.0 ) : idx;
idx = y == 25.0 ? ( x <= 7.0 ? 55248.0 : 16383.0 ) : idx;
idx = y == 24.0 ? ( x <= 7.0 ? 55252.0 : 16351.0 ) : idx;
idx = y == 23.0 ? ( x <= 7.0 ? 65492.0 : 1365.0 ) : idx;
idx = y == 22.0 ? ( x <= 7.0 ? 65364.0 : 1367.0 ) : idx;
idx = y == 21.0 ? ( x <= 7.0 ? 64832.0 : 1023.0 ) : idx;
idx = y == 20.0 ? ( x <= 7.0 ? 21504.0 : 15.0 ) : idx;
idx = y == 19.0 ? ( x <= 7.0 ? 43520.0 : 12325.0 ) : idx;
idx = y == 18.0 ? ( x <= 7.0 ? 38208.0 : 64662.0 ) : idx;
idx = y == 17.0 ? ( x <= 7.0 ? 21840.0 : 64922.0 ) : idx;
idx = y == 16.0 ? ( x <= 7.0 ? 21844.0 : 65114.0 ) : idx;
idx = y == 15.0 ? ( x <= 7.0 ? 21844.0 : 30298.0 ) : idx;
idx = y == 14.0 ? ( x <= 7.0 ? 38228.0 : 5722.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 42325.0 : 1902.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 43605.0 : 682.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 44031.0 : 682.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 44031.0 : 17066.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 43775.0 : 21162.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 43772.0 : 21866.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 43392.0 : 21866.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 42640.0 : 21866.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 23189.0 : 21866.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 43605.0 : 21824.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 2389.0 : 0.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 84.0 : 0.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 84.0 : 0.0 ) : idx;
idx = y == 0.0 ? ( x <= 7.0 ? 336.0 : 0.0 ) : idx;
}
else
{
idx = y == 31.0 ? ( x <= 7.0 ? 0.0 : 16128.0 ) : idx;
idx = y == 30.0 ? ( x <= 7.0 ? 0.0 : 63424.0 ) : idx;
idx = y == 29.0 ? ( x <= 7.0 ? 40960.0 : 55274.0 ) : idx;
idx = y == 28.0 ? ( x <= 7.0 ? 43520.0 : 65514.0 ) : idx;
idx = y == 27.0 ? ( x <= 7.0 ? 43648.0 : 21866.0 ) : idx;
idx = y == 26.0 ? ( x <= 7.0 ? 43648.0 : 23210.0 ) : idx;
idx = y == 25.0 ? ( x <= 7.0 ? 62784.0 : 22013.0 ) : idx;
idx = y == 24.0 ? ( x <= 7.0 ? 63440.0 : 24573.0 ) : idx;
idx = y == 23.0 ? ( x <= 7.0 ? 55248.0 : 32767.0 ) : idx;
idx = y == 22.0 ? ( x <= 7.0 ? 55248.0 : 32735.0 ) : idx;
idx = y == 21.0 ? ( x <= 7.0 ? 65492.0 : 5461.0 ) : idx;
idx = y == 20.0 ? ( x <= 7.0 ? 64852.0 : 7511.0 ) : idx;
idx = y == 19.0 ? ( x <= 7.0 ? 64832.0 : 6143.0 ) : idx;
idx = y == 18.0 ? ( x <= 7.0 ? 43520.0 : 5477.0 ) : idx;
idx = y == 17.0 ? ( x <= 7.0 ? 38228.0 : 1382.0 ) : idx;
idx = y == 16.0 ? ( x <= 7.0 ? 21845.0 : 1430.0 ) : idx;
idx = y == 15.0 ? ( x <= 7.0 ? 21845.0 : 410.0 ) : idx;
idx = y == 14.0 ? ( x <= 7.0 ? 22005.0 : 602.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 38909.0 : 874.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 43007.0 : 686.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 44031.0 : 682.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 43763.0 : 17066.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 43708.0 : 21162.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 43648.0 : 21930.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 43584.0 : 21930.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 42389.0 : 21930.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 23189.0 : 21930.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 43669.0 : 21920.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 43669.0 : 0.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 10901.0 : 0.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 5.0 : 0.0 ) : idx;
}
idx = SPRITE_DEC( x, idx );
color = idx == 1.0 ? RGB( 106, 107, 4 ) : color;
color = idx == 2.0 ? RGB( 177, 52, 37 ) : color;
color = idx == 3.0 ? RGB( 227, 157, 37 ) : color;
}
void SpriteCoin( inout vec3 color, float x, float y, float frame )
{
float idx = 0.0;
if ( frame == 0.0 )
{
idx = y == 14.0 ? ( x <= 7.0 ? 32768.0 : 1.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 32768.0 : 1.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 24576.0 : 5.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 24576.0 : 5.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 24576.0 : 5.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 24576.0 : 5.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 28672.0 : 5.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 28672.0 : 5.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 24576.0 : 5.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 24576.0 : 5.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 24576.0 : 5.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 24576.0 : 5.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 32768.0 : 1.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 32768.0 : 1.0 ) : idx;
}
else if ( frame == 1.0 )
{
idx = y == 14.0 ? ( x <= 7.0 ? 32768.0 : 2.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 40960.0 : 10.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 43008.0 : 42.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 59392.0 : 41.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 47616.0 : 166.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 47616.0 : 166.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 47616.0 : 166.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 47616.0 : 166.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 47616.0 : 166.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 47616.0 : 166.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 59392.0 : 41.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 43008.0 : 42.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 40960.0 : 10.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 32768.0 : 2.0 ) : idx;;
}
else if ( frame == 2.0 )
{
idx = y == 14.0 ? ( x <= 7.0 ? 49152.0 : 1.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 49152.0 : 1.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 61440.0 : 7.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 61440.0 : 7.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 61440.0 : 7.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 61440.0 : 7.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 61440.0 : 7.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 61440.0 : 7.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 61440.0 : 7.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 61440.0 : 7.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 61440.0 : 7.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 61440.0 : 7.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 49152.0 : 1.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 49152.0 : 1.0 ) : idx;
}
else
{
idx = y == 14.0 ? ( x <= 7.0 ? 0.0 : 2.0 ) : idx;
idx = y == 13.0 ? ( x <= 7.0 ? 0.0 : 2.0 ) : idx;
idx = y == 12.0 ? ( x <= 7.0 ? 0.0 : 2.0 ) : idx;
idx = y == 11.0 ? ( x <= 7.0 ? 0.0 : 2.0 ) : idx;
idx = y == 10.0 ? ( x <= 7.0 ? 0.0 : 2.0 ) : idx;
idx = y == 9.0 ? ( x <= 7.0 ? 0.0 : 2.0 ) : idx;
idx = y == 8.0 ? ( x <= 7.0 ? 0.0 : 3.0 ) : idx;
idx = y == 7.0 ? ( x <= 7.0 ? 0.0 : 3.0 ) : idx;
idx = y == 6.0 ? ( x <= 7.0 ? 0.0 : 2.0 ) : idx;
idx = y == 5.0 ? ( x <= 7.0 ? 0.0 : 2.0 ) : idx;
idx = y == 4.0 ? ( x <= 7.0 ? 0.0 : 2.0 ) : idx;
idx = y == 3.0 ? ( x <= 7.0 ? 0.0 : 2.0 ) : idx;
idx = y == 2.0 ? ( x <= 7.0 ? 0.0 : 2.0 ) : idx;
idx = y == 1.0 ? ( x <= 7.0 ? 0.0 : 2.0 ) : idx;
}
idx = SPRITE_DEC( x, idx );
color = idx == 1.0 ? RGB( 181, 49, 33 ) : color;
color = idx == 2.0 ? RGB( 230, 156, 33 ) : color;
color = idx == 3.0 ? RGB( 255, 255, 255 ) : color;
}
void SpriteBrick( inout vec3 color, float x, float y )
{
float ymod4 = floor( mod( y, 4.0 ) );
float xmod8 = floor( mod( x, 8.0 ) );
float ymod8 = floor( mod( y, 8.0 ) );
// dark orange
float idx = 2.0;
// black
idx = ymod4 == 0.0 ? 1.0 : idx;
idx = xmod8 == ( ymod8 < 4.0 ? 3.0 : 7.0 ) ? 1.0 : idx;
// light orange
idx = y == 15.0 ? 3.0 : idx;
color = idx == 1.0 ? RGB( 0, 0, 0 ) : color;
color = idx == 2.0 ? RGB( 231, 90, 16 ) : color;
color = idx == 3.0 ? RGB( 247, 214, 181 ) : color;
}
void DrawCastle( inout vec3 color, float x, float y )
{
if ( x >= 0.0 && x < 80.0 && y >= 0.0 && y < 80.0 )
{
float ymod4 = mod( y, 4.0 );
float xmod8 = mod( x, 8.0 );
float xmod16_4 = mod( x + 4.0, 16.0 );
float xmod16_3 = mod( x + 5.0, 16.0 );
float ymod8 = mod( y, 8.0 );
// dark orange
float idx = 2.0;
// black
idx = ymod4 == 0.0 && y <= 72.0 && ( y != 44.0 || xmod16_3 > 8.0 ) ? 1.0 : idx;
idx = x >= 24.0 && x <= 32.0 && y >= 48.0 && y <= 64.0 ? 1.0 : idx;
idx = x >= 48.0 && x <= 56.0 && y >= 48.0 && y <= 64.0 ? 1.0 : idx;
idx = x >= 32.0 && x <= 47.0 && y <= 25.0 ? 1.0 : idx;
idx = xmod8 == ( ymod8 < 4.0 ? 3.0 : 7.0 ) && y <= 72.0 && ( xmod16_3 > 8.0 || y <= 40.0 || y >= 48.0 ) ? 1.0 : idx;
// white
idx = y == ( xmod16_4 < 8.0 ? 47.0 : 40.0 ) ? 3.0 : idx;
idx = y == ( xmod16_4 < 8.0 ? 79.0 : 72.0 ) ? 3.0 : idx;
idx = xmod8 == 3.0 && y >= 40.0 && y <= 47.0 ? 3.0 : idx;
idx = xmod8 == 3.0 && y >= 72.0 ? 3.0 : idx;
// transparent
idx = ( x < 16.0 || x >= 64.0 ) && y >= 48.0 ? 0.0 : idx;
idx = x >= 4.0 && x <= 10.0 && y >= 41.0 && y <= 47.0 ? 0.0 : idx;
idx = x >= 68.0 && x <= 74.0 && y >= 41.0 && y <= 47.0 ? 0.0 : idx;
idx = y >= 73.0 && xmod16_3 > 8.0 ? 0.0 : idx;
color = idx == 1.0 ? RGB( 0, 0, 0 ) : color;
color = idx == 2.0 ? RGB( 231, 90, 16 ) : color;
color = idx == 3.0 ? RGB( 247, 214, 181 ) : color;
}
}
void DrawKoopa( inout vec3 color, float x, float y, float frame )
{
if ( x >= 0.0 && x <= 15.0 )
{
SpriteKoopa( color, x, y, frame );
}
}
void KoopaWalk( inout vec3 color, float worldX, float worldY, float time, float frame, float startX )
{
float x = worldX - startX + floor( time * GOOMBA_SPEED );
DrawKoopa( color, x, worldY - 16.0, frame );
}
void DrawHitQuestion( inout vec3 color, float questionX, float questionY, float time, float questionT, float questionHitTime )
{
float t = clamp( ( time - questionHitTime ) / 0.25, 0.0, 1.0 );
t = 1.0 - abs( 2.0 * t - 1.0 );
questionY -= floor( t * 8.0 );
if ( questionX >= 0.0 && questionX <= 15.0 )
{
if ( time >= questionHitTime )
{
SpriteQuestion( color, questionX, questionY, 1.0 );
if ( questionX >= 3.0 && questionX <= 12.0 && questionY >= 1.0 && questionY <= 15.0 )
{
color = RGB( 231, 90, 16 );
}
}
else
{
SpriteQuestion( color, questionX, questionY, questionT );
}
}
}
void DrawW( inout vec3 color, float x, float y )
{
if ( x >= 0.0 && x < 14.0 && y >= 0.0 && y < 14.0 )
{
if ( ( x <= 3.0 || x >= 10.0 )
|| ( x >= 4.0 && x <= 5.0 && y >= 2.0 && y <= 7.0 )
|| ( x >= 8.0 && x <= 9.0 && y >= 2.0 && y <= 7.0 )
|| ( x >= 6.0 && x <= 7.0 && y >= 4.0 && y <= 9.0 )
)
{
color = RGB( 255, 255, 255 );
}
}
}
void DrawO( inout vec3 color, float x, float y )
{
if ( x >= 0.0 && x < 14.0 && y >= 0.0 && y < 14.0 )
{
if ( ( x <= 1.0 || x >= 12.0 ) && ( y >= 2.0 && y <= 11.0 )
|| ( x >= 2.0 && x <= 4.0 )
|| ( x >= 9.0 && x <= 11.0 )
|| ( y <= 1.0 || y >= 11.0 ) && ( x >= 2.0 && x <= 11.0 )
)
{
color = RGB( 255, 255, 255 );
}
}
}
void DrawR( inout vec3 color, float x, float y )
{
if ( x >= 0.0 && x < 14.0 && y >= 0.0 && y < 14.0 )
{
if ( ( x <= 3.0 )
|| ( y >= 12.0 && x <= 11.0 )
|| ( x >= 10.0 && y >= 6.0 && y <= 11.0 )
|| ( x >= 8.0 && x <= 9.0 && y <= 7.0 )
|| ( x <= 9.0 && y >= 4.0 && y <= 5.0 )
|| ( x >= 8.0 && y <= 1.0 )
|| ( x >= 6.0 && x <= 11.0 && y >= 2.0 && y <= 3.0 )
)
{
color = RGB( 255, 255, 255 );
}
}
}
void DrawL( inout vec3 color, float x, float y )
{
if ( x >= 0.0 && x < 14.0 && y >= 0.0 && y < 14.0 )
{
if ( x <= 3.0 || y <= 1.0 )
{
color = RGB( 255, 255, 255 );
}
}
}
void DrawD( inout vec3 color, float x, float y )
{
if ( x >= 0.0 && x < 14.0 && y >= 0.0 && y < 14.0 )
{
color = RGB( 255, 255, 255 );
if ( ( x >= 4.0 && x <= 7.0 && y >= 2.0 && y <= 11.0 )
|| ( x >= 8.0 && x <= 9.0 && y >= 4.0 && y <= 9.0 )
|| ( x >= 12.0 && ( y <= 3.0 || y >= 10.0 ) )
|| ( x >= 10.0 && ( y <= 1.0 || y >= 12.0 ) )
)
{
color = RGB( 0, 0, 0 );
}
}
}
void Draw1( inout vec3 color, float x, float y )
{
if ( x >= 0.0 && x < 14.0 && y >= 0.0 && y < 14.0 )
{
if ( ( y <= 1.0 )
|| ( x >= 5.0 && x <= 8.0 )
|| ( x >= 3.0 && x <= 4.0 && y >= 10.0 && y <= 11.0 )
)
{
color = RGB( 255, 255, 255 );
}
}
}
void DrawM( inout vec3 color, float x, float y )
{
if ( x >= 0.0 && x < 14.0 && y >= 0.0 && y < 14.0 )
{
if ( y >= 4.0 && y <= 7.0 )
{
color = RGB( 255, 255, 255 );
}
}
}
void DrawIntro( inout vec3 color, float x, float y, float screenWidth, float screenHeight )
{
color = RGB( 0, 0, 0 );
float offset = 18.0;
float textX = floor( x - ( screenWidth - offset * 8.0 - 7.0 ) / 2.0 );
float textY = floor( y - ( screenHeight - 7.0 ) / 2.0 - 16.0 * 2.0 );
float marioX = textX - offset * 4.0;
float marioY = textY + 16.0 * 3.0;
DrawW( color, textX - offset * 0.0, textY );
DrawO( color, textX - offset * 1.0, textY );
DrawR( color, textX - offset * 2.0, textY );
DrawL( color, textX - offset * 3.0, textY );
DrawD( color, textX - offset * 4.0, textY );
Draw1( color, textX - offset * 6.0, textY );
DrawM( color, textX - offset * 7.0, textY );
Draw1( color, textX - offset * 8.0, textY );
if ( marioX >= 0.0 && marioX <= 15.0 )
{
SpriteMario( color, marioX, marioY, 4.0 );
}
}
float CoinAnimY( float worldY, float time, float coinTime )
{
return worldY - 4.0 * 16.0 - floor( 64.0 * ( 1.0 - abs( 2.0 * ( clamp( ( time - coinTime ) / 0.8, 0.0, 1.0 ) ) - 1.0 ) ) );
}
float QuestionAnimY( float worldY, float time, float questionHitTime )
{
return worldY - 4.0 * 16.0 - floor( 8.0 * ( 1.0 - abs( 2.0 * clamp( ( time - questionHitTime ) / 0.25, 0.0, 1.0 ) - 1.0 ) ) );
}
float GoombaSWalkX( float worldX, float startX, float time, float goombaLifeTime )
{
return worldX + floor( min( time, goombaLifeTime ) * GOOMBA_SPEED ) - startX;
}
void DrawGame( inout vec3 color, float time, float pixelX, float pixelY, float screenWidth, float screenHeight )
{
float mushroomPauseStart = 16.25;
float mushroomPauseLength = 2.0;
float flagPauseStart = 38.95;
float flagPauseLength = 1.5;
float cameraP1 = clamp( time - mushroomPauseStart, 0.0, mushroomPauseLength );
float cameraP2 = clamp( time - flagPauseStart, 0.0, flagPauseLength );
float cameraX = floor( min( ( time - cameraP1 - cameraP2 ) * MARIO_SPEED - 240.0, 3152.0 ) );
float worldX = pixelX + cameraX;
float worldY = pixelY - 8.0;
float tileX = floor( worldX / 16.0 );
float tileY = floor( worldY / 16.0 );
float tile2X = floor( worldX / 32.0 );
float tile2Y = floor( worldY / 32.0 );
float worldXMod16 = mod( worldX, 16.0 );
float worldYMod16 = mod( worldY, 16.0 );
// default background color
color = RGB( 92, 148, 252 );
// draw hills
float bigHillX = mod( worldX, 768.0 );
float smallHillX = mod( worldX - 240.0, 768.0 );
float hillX = min( bigHillX, smallHillX );
float hillY = worldY - ( smallHillX < bigHillX ? 0.0 : 16.0 );
SpriteHill( color, hillX, hillY );
// draw clouds and bushes
float sc1CloudX = mod( worldX - 296.0, 768.0 );
float sc2CloudX = mod( worldX - 904.0, 768.0 );
float mcCloudX = mod( worldX - 584.0, 768.0 );
float lcCloudX = mod( worldX - 440.0, 768.0 );
float scCloudX = min( sc1CloudX, sc2CloudX );
float sbCloudX = mod( worldX - 376.0, 768.0 );
float mbCloudX = mod( worldX - 664.0, 768.0 );
float lbCloudX = mod( worldX - 184.0, 768.0 );
float cCloudX = min( min( scCloudX, mcCloudX ), lcCloudX );
float bCloudX = min( min( sbCloudX, mbCloudX ), lbCloudX );
float sCloudX = min( scCloudX, sbCloudX );
float mCloudX = min( mcCloudX, mbCloudX );
float lCloudX = min( lcCloudX, lbCloudX );
float cloudX = min( cCloudX, bCloudX );
float isBush = bCloudX < cCloudX ? 1.0 : 0.0;
float cloudSeg = cloudX == sCloudX ? 0.0 : ( cloudX == mCloudX ? 1.0 : 2.0 );
float cloudY = worldY - ( isBush == 1.0 ? 8.0 : ( ( cloudSeg == 0.0 && sc1CloudX < sc2CloudX ) || cloudSeg == 1.0 ? 168.0 : 152.0 ) );
if ( cloudX >= 0.0 && cloudX < 32.0 + 16.0 * cloudSeg )
{
if ( cloudSeg == 1.0 )
{
cloudX = cloudX < 24.0 ? cloudX : cloudX - 16.0;
}
if ( cloudSeg == 2.0 )
{
cloudX = cloudX < 24.0 ? cloudX : ( cloudX < 40.0 ? cloudX - 16.0 : cloudX - 32.0 );
}
SpriteCloud( color, cloudX, cloudY, isBush );
}
// draw flag pole
if ( worldX >= 3175.0 && worldX <= 3176.0 && worldY <= 176.0 )
{
color = RGB( 189, 255, 24 );
}
// draw flag
float flagX = worldX - 3160.0;
float flagY = worldY - 159.0 + floor( 122.0 * clamp( ( time - 39.0 ) / 1.0, 0.0, 1.0 ) );
if ( flagX >= 0.0 && flagX <= 15.0 )
{
SpriteFlag( color, flagX, flagY );
}
// draw flagpole end
float flagpoleEndX = worldX - 3172.0;
float flagpoleEndY = worldY - 176.0;
if ( flagpoleEndX >= 0.0 && flagpoleEndX <= 7.0 )
{
SpriteFlagpoleEnd( color, flagpoleEndX, flagpoleEndY );
}
// draw blocks
if ( ( tileX >= 134.0 && tileX < 138.0 && tileX - 132.0 > tileY )
|| ( tileX >= 140.0 && tileX < 144.0 && 145.0 - tileX > tileY )
|| ( tileX >= 148.0 && tileX < 153.0 && tileX - 146.0 > tileY && tileY < 5.0 )
|| ( tileX >= 155.0 && tileX < 159.0 && 160.0 - tileX > tileY )
|| ( tileX >= 181.0 && tileX < 190.0 && tileX - 179.0 > tileY && tileY < 9.0 )
|| ( tileX == 198.0 && tileY == 1.0 )
)
{
SpriteBlock( color, worldXMod16, worldYMod16 );
}
// draw pipes
float pipeY = worldY - 16.0;
float pipeH = 0.0;
float pipeX = worldX - 179.0 * 16.0;
if ( pipeX < 0.0 )
{
pipeX = worldX - 163.0 * 16.0;
pipeH = 0.0;
}
if ( pipeX < 0.0 )
{
pipeX = worldX - 57.0 * 16.0;
pipeH = 2.0;
}
if ( pipeX < 0.0 )
{
pipeX = worldX - 46.0 * 16.0;
pipeH = 2.0;
}
if ( pipeX < 0.0 )
{
pipeX = worldX - 38.0 * 16.0;
pipeH = 1.0;
}
if ( pipeX < 0.0 )
{
pipeX = worldX - 28.0 * 16.0;
pipeH = 0.0;
}
if ( pipeX >= 0.0 && pipeX <= 31.0 && pipeY >= 0.0 && pipeY <= 31.0 + pipeH * 16.0 )
{
SpritePipe( color, pipeX, pipeY, pipeH );
}
// draw mushroom
float mushroomStart = 15.7;
if ( time >= mushroomStart && time <= 17.0 )
{
float jumpTime = 0.5;
float mushroomX = worldX - 1248.0;
float mushroomY = worldY - 4.0 * 16.0;
if ( time >= mushroomStart )
{
mushroomY = worldY - 4.0 * 16.0 - floor( 16.0 * clamp( ( time - mushroomStart ) / 0.5, 0.0, 1.0 ) );
}
if ( time >= mushroomStart + 0.5 )
{
mushroomX -= floor( MARIO_SPEED * ( time - mushroomStart - 0.5 ) );
}
if ( time >= mushroomStart + 0.5 + 0.4 )
{
mushroomY = mushroomY + floor( sin( ( ( time - mushroomStart - 0.5 - 0.4 ) ) * 3.14 ) * 4.0 * 16.0 );
}
if ( mushroomX >= 0.0 && mushroomX <= 15.0 )
{
SpriteMushroom( color, mushroomX, mushroomY );
}
}
// draw coins
float coinFrame = floor( mod( time * 12.0, 4.0 ) );
float coinX = worldX - 2720.0;
float coinTime = 33.9;
float coinY = CoinAnimY( worldY, time, coinTime );
if ( coinX < 0.0 )
{
coinX = worldX - 1696.0;
coinTime = 22.4;
coinY = CoinAnimY( worldY, time, coinTime );
}
if ( coinX < 0.0 )
{
coinX = worldX - 352.0;
coinTime = 5.4;
coinY = CoinAnimY( worldY, time, coinTime );
}
if ( coinX >= 0.0 && coinX <= 15.0 && time >= coinTime + 0.1 )
{
SpriteCoin( color, coinX, coinY, coinFrame );
}
// draw questions
float questionT = clamp( sin( time * 6.0 ), 0.0, 1.0 );
if ( ( tileY == 4.0 && ( tileX == 16.0 || tileX == 20.0 || tileX == 109.0 || tileX == 112.0 ) )
|| ( tileY == 8.0 && ( tileX == 21.0 || tileX == 94.0 || tileX == 109.0 ) )
|| ( tileY == 8.0 && ( tileX >= 129.0 && tileX <= 130.0 ) )
)
{
SpriteQuestion( color, worldXMod16, worldYMod16, questionT );
}
// draw hitted questions
float questionHitTime = 33.9;
float questionX = worldX - 2720.0;
if ( questionX < 0.0 )
{
questionHitTime = 22.4;
questionX = worldX - 1696.0;
}
if ( questionX < 0.0 )
{
questionHitTime = 15.4;
questionX = worldX - 1248.0;
}
if ( questionX < 0.0 )
{
questionHitTime = 5.3;
questionX = worldX - 352.0;
}
questionT = time >= questionHitTime ? 1.0 : questionT;
float questionY = QuestionAnimY( worldY, time, questionHitTime );
if ( questionX >= 0.0 && questionX <= 15.0 )
{
SpriteQuestion( color, questionX, questionY, questionT );
}
if ( time >= questionHitTime && questionX >= 3.0 && questionX <= 12.0 && questionY >= 1.0 && questionY <= 15.0 )
{
color = RGB( 231, 90, 16 );
}
// draw bricks
if ( ( tileY == 4.0 && ( tileX == 19.0 || tileX == 21.0 || tileX == 23.0 || tileX == 77.0 || tileX == 79.0 || tileX == 94.0 || tileX == 118.0 || tileX == 168.0 || tileX == 169.0 || tileX == 171.0 ) )
|| ( tileY == 8.0 && ( tileX == 128.0 || tileX == 131.0 ) )
|| ( tileY == 8.0 && ( tileX >= 80.0 && tileX <= 87.0 ) )
|| ( tileY == 8.0 && ( tileX >= 91.0 && tileX <= 93.0 ) )
|| ( tileY == 4.0 && ( tileX >= 100.0 && tileX <= 101.0 ) )
|| ( tileY == 8.0 && ( tileX >= 121.0 && tileX <= 123.0 ) )
|| ( tileY == 4.0 && ( tileX >= 129.0 && tileX <= 130.0 ) )
)
{
SpriteBrick( color, worldXMod16, worldYMod16 );
}
// draw castle flag
float castleFlagX = worldX - 3264.0;
float castleFlagY = worldY - 64.0 - floor( 32.0 * clamp( ( time - 44.6 ) / 1.0, 0.0, 1.0 ) );
if ( castleFlagX > 0.0 && castleFlagX < 14.0 )
{
SpriteCastleFlag( color, castleFlagX, castleFlagY );
}
DrawCastle( color, worldX - 3232.0, worldY - 16.0 );
// draw ground
if ( tileY <= 0.0
&& !( tileX >= 69.0 && tileX < 71.0 )
&& !( tileX >= 86.0 && tileX < 89.0 )
&& !( tileX >= 153.0 && tileX < 155.0 )
)
{
SpriteGround( color, worldXMod16, worldYMod16 );
}
// draw Koopa
float goombaFrame = floor( mod( time * 5.0, 2.0 ) );
KoopaWalk( color, worldX, worldY, time, goombaFrame, 2370.0 );
// draw stomped walking Goombas
float goombaY = worldY - 16.0;
float goombaLifeTime = 26.3;
float goombaX = GoombaSWalkX( worldX, 2850.0 + 24.0, time, goombaLifeTime );
if ( goombaX < 0.0 )
{
goombaLifeTime = 25.3;
goombaX = GoombaSWalkX( worldX, 2760.0, time, goombaLifeTime );
}
if ( goombaX < 0.0 )
{
goombaLifeTime = 23.5;
goombaX = GoombaSWalkX( worldX, 2540.0, time, goombaLifeTime );
}
if ( goombaX < 0.0 )
{
goombaLifeTime = 20.29;
goombaX = GoombaSWalkX( worldX, 2150.0, time, goombaLifeTime );
}
if ( goombaX < 0.0 )
{
goombaLifeTime = 10.3;
goombaX = worldX - 790.0 - floor( abs( mod( ( min( time, goombaLifeTime ) + 6.3 ) * GOOMBA_SPEED, 2.0 * 108.0 ) - 108.0 ) );
}
goombaFrame = time > goombaLifeTime ? 2.0 : goombaFrame;
if ( goombaX >= 0.0 && goombaX <= 15.0 )
{
SpriteGoomba( color, goombaX, goombaY, goombaFrame );
}
// draw walking Goombas
goombaFrame = floor( mod( time * 5.0, 2.0 ) );
float goombaWalkX = worldX + floor( time * GOOMBA_SPEED );
goombaX = goombaWalkX - 3850.0 - 24.0;
if ( goombaX < 0.0 ) goombaX = goombaWalkX - 3850.0;
if ( goombaX < 0.0 ) goombaX = goombaWalkX - 2850.0;
if ( goombaX < 0.0 ) goombaX = goombaWalkX - 2760.0 - 24.0;
if ( goombaX < 0.0 ) goombaX = goombaWalkX - 2540.0 - 24.0;
if ( goombaX < 0.0 ) goombaX = goombaWalkX - 2150.0 - 24.0;
if ( goombaX < 0.0 ) goombaX = worldX - 766.0 - floor( abs( mod( ( time + 6.3 ) * GOOMBA_SPEED, 2.0 * 108.0 ) - 108.0 ) );
if ( goombaX < 0.0 ) goombaX = worldX - 638.0 - floor( abs( mod( ( time + 6.6 ) * GOOMBA_SPEED, 2.0 * 84.0 ) - 84.0 ) );
if ( goombaX < 0.0 ) goombaX = goombaWalkX - 435.0;
if ( goombaX >= 0.0 && goombaX <= 15.0 )
{
SpriteGoomba( color, goombaX, goombaY, goombaFrame );
}
// Mario jump
float marioBigJump1 = 27.1;
float marioBigJump2 = 29.75;
float marioBigJump3 = 35.05;
float marioJumpTime = 0.0;
float marioJumpScale = 0.0;
if ( time >= 4.2 ) { marioJumpTime = 4.2; marioJumpScale = 0.45; }
if ( time >= 5.0 ) { marioJumpTime = 5.0; marioJumpScale = 0.5; }
if ( time >= 6.05 ) { marioJumpTime = 6.05; marioJumpScale = 0.7; }
if ( time >= 7.8 ) { marioJumpTime = 7.8; marioJumpScale = 0.8; }
if ( time >= 9.0 ) { marioJumpTime = 9.0; marioJumpScale = 1.0; }
if ( time >= 10.3 ) { marioJumpTime = 10.3; marioJumpScale = 0.3; }
if ( time >= 11.05 ) { marioJumpTime = 11.05; marioJumpScale = 1.0; }
if ( time >= 13.62 ) { marioJumpTime = 13.62; marioJumpScale = 0.45; }
if ( time >= 15.1 ) { marioJumpTime = 15.1; marioJumpScale = 0.5; }
if ( time >= 18.7 ) { marioJumpTime = 18.7; marioJumpScale = 0.6; }
if ( time >= 19.65 ) { marioJumpTime = 19.65; marioJumpScale = 0.45; }
if ( time >= 20.29 ) { marioJumpTime = 20.29; marioJumpScale = 0.3; }
if ( time >= 21.8 ) { marioJumpTime = 21.8; marioJumpScale = 0.35; }
if ( time >= 22.3 ) { marioJumpTime = 22.3; marioJumpScale = 0.35; }
if ( time >= 23.0 ) { marioJumpTime = 23.0; marioJumpScale = 0.40; }
if ( time >= 23.5 ) { marioJumpTime = 23.5; marioJumpScale = 0.3; }
if ( time >= 24.7 ) { marioJumpTime = 24.7; marioJumpScale = 0.45; }
if ( time >= 25.3 ) { marioJumpTime = 25.3; marioJumpScale = 0.3; }
if ( time >= 25.75 ) { marioJumpTime = 25.75; marioJumpScale = 0.4; }
if ( time >= 26.3 ) { marioJumpTime = 26.3; marioJumpScale = 0.25; }
if ( time >= marioBigJump1 ) { marioJumpTime = marioBigJump1; marioJumpScale = 1.0; }
if ( time >= marioBigJump1 + 1.0 ) { marioJumpTime = marioBigJump1 + 1.0; marioJumpScale = 0.6; }
if ( time >= marioBigJump2 ) { marioJumpTime = marioBigJump2; marioJumpScale = 1.0; }
if ( time >= marioBigJump2 + 1.0 ) { marioJumpTime = marioBigJump2 + 1.0; marioJumpScale = 0.6; }
if ( time >= 32.3 ) { marioJumpTime = 32.3; marioJumpScale = 0.7; }
if ( time >= 33.7 ) { marioJumpTime = 33.7; marioJumpScale = 0.3; }
if ( time >= 34.15 ) { marioJumpTime = 34.15; marioJumpScale = 0.45; }
if ( time >= marioBigJump3 ) { marioJumpTime = marioBigJump3; marioJumpScale = 1.0; }
if ( time >= marioBigJump3 + 1.2 ) { marioJumpTime = marioBigJump3 + 1.2; marioJumpScale = 0.89; }
if ( time >= marioBigJump3 + 1.2 + 0.75 ) { marioJumpTime = marioBigJump3 + 1.2 + 0.75; marioJumpScale = 0.5; }
float marioJumpOffset = 0.0;
float marioJumpLength = 1.5 * marioJumpScale;
float marioJumpAmplitude = 76.0 * marioJumpScale;
if ( time >= marioJumpTime && time <= marioJumpTime + marioJumpLength )
{
float t = ( time - marioJumpTime ) / marioJumpLength;
marioJumpOffset = floor( sin( t * 3.14 ) * marioJumpAmplitude );
}
// Mario land
float marioLandTime = 0.0;
float marioLandAplitude = 0.0;
if ( time >= marioBigJump1 + 1.0 + 0.45 ) { marioLandTime = marioBigJump1 + 1.0 + 0.45; marioLandAplitude = 109.0; }
if ( time >= marioBigJump2 + 1.0 + 0.45 ) { marioLandTime = marioBigJump2 + 1.0 + 0.45; marioLandAplitude = 109.0; }
if ( time >= marioBigJump3 + 1.2 + 0.75 + 0.375 ) { marioLandTime = marioBigJump3 + 1.2 + 0.75 + 0.375; marioLandAplitude = 150.0; }
float marioLandLength = marioLandAplitude / 120.0;
if ( time >= marioLandTime && time <= marioLandTime + marioLandLength )
{
float t = 0.5 * ( time - marioLandTime ) / marioLandLength + 0.5;
marioJumpOffset = floor( sin( t * 3.14 ) * marioLandAplitude );
}
// Mario flag jump
marioJumpTime = flagPauseStart - 0.3;
marioJumpLength = 1.5 * 0.45;
marioJumpAmplitude = 76.0 * 0.45;
if ( time >= marioJumpTime && time <= marioJumpTime + marioJumpLength + flagPauseLength )
{
float time2 = time;
if ( time >= flagPauseStart && time <= flagPauseStart + flagPauseLength )
{
time2 = flagPauseStart;
}
else if ( time >= flagPauseStart )
{
time2 = time - flagPauseLength;
}
float t = ( time2 - marioJumpTime ) / marioJumpLength;
marioJumpOffset = floor( sin( t * 3.14 ) * marioJumpAmplitude );
}
// Mario base (ground offset)
float marioBase = 0.0;
if ( time >= marioBigJump1 + 1.0 && time < marioBigJump1 + 1.0 + 0.45 )
{
marioBase = 16.0 * 4.0;
}
if ( time >= marioBigJump2 + 1.0 && time < marioBigJump2 + 1.0 + 0.45 )
{
marioBase = 16.0 * 4.0;
}
if ( time >= marioBigJump3 + 1.2 && time < marioBigJump3 + 1.2 + 0.75 )
{
marioBase = 16.0 * 3.0;
}
if ( time >= marioBigJump3 + 1.2 + 0.75 && time < marioBigJump3 + 1.2 + 0.75 + 0.375 )
{
marioBase = 16.0 * 7.0;
}
float marioX = pixelX - 112.0;
float marioY = pixelY - 16.0 - 8.0 - marioBase - marioJumpOffset;
float marioFrame = marioJumpOffset == 0.0 ? floor( mod( time * 10.0, 3.0 ) ) : 3.0;
if ( time >= mushroomPauseStart && time <= mushroomPauseStart + mushroomPauseLength )
{
marioFrame = 1.0;
}
if ( time > mushroomPauseStart + 0.7 )
{
float t = time - mushroomPauseStart - 0.7;
if ( mod( t, 0.2 ) <= mix( 0.0, 0.2, clamp( t / 1.3, 0.0, 1.0 ) ) )
{
// super mario offset
marioFrame += 4.0;
}
}
if ( marioX >= 0.0 && marioX <= 15.0 && cameraX < 3152.0 )
{
SpriteMario( color, marioX, marioY, marioFrame );
}
}
vec2 CRTCurveUV( vec2 uv )
{
uv = uv * 2.0 - 1.0;
vec2 offset = abs( uv.yx ) / vec2( 6.0, 4.0 );
uv = uv + uv * offset * offset;
uv = uv * 0.5 + 0.5;
return uv;
}
void DrawVignette( inout vec3 color, vec2 uv )
{
float vignette = uv.x * uv.y * ( 1.0 - uv.x ) * ( 1.0 - uv.y );
vignette = clamp( pow( 16.0 * vignette, 0.3 ), 0.0, 1.0 );
color *= vignette;
}
void DrawScanline( inout vec3 color, vec2 uv )
{
float scanline = clamp( 0.95 + 0.05 * cos( 3.14 * ( uv.y + 0.008 * iTime ) * 240.0 * 1.0 ), 0.0, 1.0 );
float grille = 0.85 + 0.15 * clamp( 1.5 * cos( 3.14 * uv.x * 640.0 * 1.0 ), 0.0, 1.0 );
color *= scanline * grille * 1.2;
}
void fragment()
{
// we want to see at least 224x192 (overscan) and we want multiples of pixel size
float resMultX = floor( iResolution.x / 224.0 );
float resMultY = floor( iResolution.y / 192.0 );
float resRcp = 1.0 / max( min( resMultX, resMultY ), 1.0 );
float time = iTime;
float screenWidth = floor( iResolution.x * resRcp );
float screenHeight = floor( iResolution.y * resRcp );
float pixelX = floor( fragCoord.x * resRcp );
float pixelY = screenHeight - floor( fragCoord.y * resRcp );
vec3 color = RGB( 92, 148, 252 );
if (mamma_mia == false){
DrawGame( color, time, pixelX, pixelY, screenWidth, screenHeight );
if ( time < INTRO_LENGTH )
{
DrawIntro( color, pixelX, pixelY, screenWidth, screenHeight );
}
}
// CRT effects (curvature, vignette, scanlines and CRT grille)
vec2 uv = UV ;
uv.y = 1.0 - uv.y;
vec2 crtUV = CRTCurveUV( uv );
if (curvature == true){
if ( crtUV.x < 0.0 || crtUV.x > 1.0 || crtUV.y < 0.0 || crtUV.y > 1.0 )
{
color = vec3( 0.0, 0.0, 0.0 );
}
}
if (mask == true){
DrawVignette( color, uv );
}
if (scan_line == true)
{
DrawScanline( color, uv );
}
fragColor.xyz = color;
fragColor.w = 1.0;
if (transparency == true){
fragColor.w = color.r;
}
vec4 col1 = texture(iChannel0, UV);
vec4 col2;
vec4 col3 = vec4(fragColor.rgb, fragColor.r);
if (mode2 == true){
if (curvature == true){
col1.rgb = texture(iChannel0, crtUV).rgb;
}
col2.rgb = smoothstep(0.0, 0.2, fragColor.rgb);
fragColor = mix(vec4((col1.rgb * col2.rgb), 1.0), vec4(col3.rgb, 1.0), 0.35);
if (transparency == true){
fragColor.a = fragColor.r;
}
}
fragColor = vec4(fragColor.r * trim_color.r, fragColor.g * trim_color.g,fragColor.b * trim_color.b,fragColor.a * trim_color.a);
}
Not working?
my bad, its working