Simple Energy Shield

A simple energy shield with changeable color.

my socials:

Shader code
shader_type canvas_item;

uniform vec4 color: hint_color = vec4(1.0);

float circle(vec2 position, float radius, float feather)
	return smoothstep(radius, radius + feather, length(position - vec2(0.5)));

void fragment(){
	float outer = circle(vec2(UV.x, UV.y), 0.35, 0.01);
	float fade_effect = sin(TIME) * 0.01;
	float inner = 1.0 - circle(vec2(UV.x, UV.y), 0.275, 0.1 - fade_effect );
	COLOR = color;
	COLOR.a -= outer + inner;
circle shield, energy shield
The shader code and all code snippets in this post are under CC0 license and can be used freely without the author's permission. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

More from axilirate

Speed Lines Shader for Godot 4

Simple Ellipse Shader

Stylized Sky Shader With Clouds For Godot 4

Related shaders

Simple Energy Shield

Energy Beams

Hexagon Shield

Notify of

Newest Most Voted
Inline Feedbacks
View all comments
1 year ago

This shader isn’t working… it hides my main object

3 months ago

How do i make it a half circle to use it in a platformer game