Synty Polygon drop-in replacement for SkyDome shader

Synty assets use this shader for sky domes in demo scenes. They sky dome is also quite practical for a simple, cartoon-style sky, and can be applied to various Godot sky meshes. 

This is *not* a sky shader.

 

Shader code
/******************************************************************
SkyDome = Synty models sky dome shader for Godot.
(C) Copyright 2025 - Giancarlo Niccolai
Published under MIT licence.

# Overview

Synty assets use this shader for sky domes in demo scenes. They sky
dome is also quite practical for a simple, cartoon-style sky, and 
can be applied to various Godot sky types.

# Behavior

The shader can either use world UV coordinates, blending the top color smootly into
the bottom, or use  arbitrary distance to paint a skydome.

The behavior mimics the same shader in Unity.
*/


shader_type spatial;

uniform vec4 top_color: source_color = vec4(0.1, 0.6, 0.9, 1.0);
uniform vec4 bottom_color: source_color = vec4(0.05, 0.3, 0.45, 1.0);

uniform float falloff: hint_range(0.001, 100.0) = 1.0;
uniform float offset = 32.0;
uniform float distance_: hint_range(1.0, 10000.0) = 1000.0;

uniform bool enable_uv_based;

void fragment() {
	
	float sky_uv; 
	if(enable_uv_based){
		sky_uv = UV.y;
	} else {
		vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
		sky_uv = clamp(pow((world_pos.y + offset) / min(1.0, distance_), falloff), 0.0, 1.0);
	}
	
	ALBEDO = mix(top_color, bottom_color, sky_uv).xyz;
	ROUGHNESS = 0.5;
	AO = 1.0;
}

Tags
polygon, sky, Synty
The shader code and all code snippets in this post are under MIT license and can be used freely. Images and videos, and assets depicted in those, do not fall under this license. For more info, see our License terms.

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